The Guild II Renaissance Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have deployed a first hotfix in response to the latest feedback.
Fixed:
The following have been fixed after solving an issue with maps lua files not loading properly: Years/Round (ability to set how many years pass each full game day) ; Sessions/Round (the frequency of council meetings per game years) ; Councils no longer triggering (due to prior setting not being initialised) ; Map scrolling boundaries ; SCENARIO_* labels ; default English names.
Citizen count displayed on the new City Needs UI should now match that of the Market's help panel.
City Needs UI now display all items registered in the game, as it was lacking some.
Carts will now display whichever items they transport just as before when hovering them.
Game crashes linked to: splashscreens and overlays, long paths resolutions, unsafe file hash calculation in Steam Multiplayer.
Changed:
The achievements button, displayed on the bottom right corner of the screen, is now hidden by default if there is no detected custom achievement loaded.
Known issues:
(High importance) Linux users are currently experimenting issues with Steam Multiplayer ; we are actively looking into this.
Sometimes in Steam Multiplayer, a selection of players will not start at the designated settlement of their choice despite selecting one prior to the game start.
Balance Sheet displays a few duplicate or broken labels.
Occasional black screen when returning to game after alt-tabbing.
GiTSE World Editor and DBTEditor instability.
GUI elements flickering or acting strange when returning to the main menu (old issue).
(Investigating more)
With each patch Steam Multiplayer will become more stable and less unpredictable. Thank you for your patience and for your feedback!