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Developer update: Patch notes 20/10/2020
October 20, 2020by laurence-pqube
GamePatchNote Digest
Tears of Avia Patch Notes — October 20, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hey everyone,
Firstly, thank you all very much for supporting Tears of Avia! It has been a passion project fuelled over the past few years. Now the game is out and in your hands, we wanted to provide a steady stream of updates through regular patch notes! Please see below for our first batch of bug fixes and balance changes.
Bug fixes
- Item dupe glitch
- Bug that prevented progress in the apex of eternity if Afren has local passive buffs
- Fixes a bug in Mechanophage where all the party members would appear ontop of each other
- Fixes a crash in the mine boss
- Fixes a bug in the final boss if you re-try it for a second time
- Adjustments to the way sounds are played to avoid in-game SFX cutting out
- Fixes an issue where cameras would be stuck on the ground if you died while taking reflected damage
- Fixes summoning level 5 animal summons failing to show up
- Fixes skipping summoning bear not actually summoning the bear
- Partially fixes keybindings in battle maps
- Using deft strike near a level border edge locks gameplay
- You can now talk to the prisoner in the desert tavern
- You can no longer displace immovable giant bosses with shockwave
- The meteor strike sound playing even if you target no enemies
Balance/game changes
- Nerfed reflect to cap damage to no more than 50% of the player's maximum life
- Totem information is now displayed on the map confirm screen
- If you take reflected damage the damage number is shown on you with the word reflected to indicate as such
- Increased the variety of items on the Tirig blacksmith
- Adds levels to the players/enemies on the Tirig arena screen
- Changes the description of upgrade shards to properly reflect the tier skills would get upgraded to
- Allows you to proceed in the Tirig arena using a joypad
- Slight nerf to blackwater bay 2 bandits
- You can now skip enemy movement (if there are no traps in their path)
- Better loot drops in all grasslands levels prior to the bay levels
- Expanded the camera border in a couple of levels
We are constantly listening to your feedback and looking at ways to improve the game.
Thank you for your support!
- CooCooSqueaky & PQube
