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Developer update: Patch notes 10/11/2020
November 10, 2020by laurence-pqube
GamePatchNote Digest
Tears of Avia Patch Notes — November 10, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hi everyone,
Thank you for your continued support and feedback of Tears of Avia. We have been working hard and are happy to introduce new bug fixes and balance changes to the world of Estera. Please see the full list below:
Bug Fixes
- Can no longer move onto the same tile as another player that is also in progress of moving to
- Deft strike, swap and teleport now allow moves to undo correctly to the tile you teleported to rather than the tile you started the turn at
- Buffs should no longer 'miss' targets with high def
- game hanging when triggering achievements
- damage numbers displaying twice
- Desert 2 damage challenge now works as advertised
- Clicking the base panel while a skill is being targeted no longer leaves the target indicator visible
- Fixed an issue where sometimes graphics settings would not save
- Formatting issue on the deploy screen that caused Prisoner 1337's name to overlap
- fixes triggering of the legion/long shot achievements
- summon spiders no longer bug out when skipped
- Source of sorrow challenges now work as intended - Frozen city 2 had some active tiles floating in empty space
- Icy wastes 2 challenges now work as intended
- Orphanage challenges work as intended
- Achievement for completing all the challenges should now trigger correctly
- You no longer take reflected damage when you own a reflect totem and heal an ally
- Damage numbers appear when the attack strikes, rather than when the attack ends for: zombie punches, slash, fireball, firebolt and energy bolt
- fixes fire and lightning shields such that they are despawned if the wielder is defeated
- you can now assign space bar as a bindable key
- pipework dusters no longer display the wrong model
- Nosaram now performs his split phase when you reload a hardcore save at the split phase point
- When you spend ID scrolls, the ID scroll counts are updated in the inventory/shop screens
- Swap skill no longer fails when skipping the animation
- Collateral damage should now do 25% of the damage as specified rather than 100%
Balance/Game Changes
- Nerfed priest XP gain
- Right clicking and dragging off of keybinds no longer leaves all buttons in a highlighted state
- Made adjustments to the way loot is generated to promote more potential desired stat drops
- Clicking on the back tooltip while assigning new keys now closes keybind assign mode
- If you use teleport on a mage portal, you will now also travel down the portal after teleporting
- If you summon a creature onto a mage portal, that creature will be teleported down the portal
- Summons can now undo moves after their first turn deployed
- Rebalances catacomb and swamp levels in standard mode
- You can no longer 'end turn' when the 'stage clear' banner appears using a joypad
- Improves the shrine screen UI
We are constantly listening to your feedback and looking at ways to improve the game.
Thank you for your support!
- CooCooSqueaky & PQube
