GamePatchNote Digest
SULFUR Patch Notes — April 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
General
- Fixed an endless mode softlock due to not clearing projectiles properly on transitions.
- Fixed an endless mode softlock related to talking to NPCs in the level transition.
- Always drops organs beats never drop organs.
- Instant Defibrillator now restore you to 100 HP, instead of 1.
Bugfixes
- The projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel!
- Fixed bouncing projectiles
- Fixed facemask/breakable penetration
- Duhar’s ammo counter now displays the correct way.
- Aftershock 30 second reapplying stun fixed. It is now 5 sec as it should be.
- Frozen shattering enemies should now make the correct sounds.
- Added back white flash when juggling enemies in their death bounce
- Some organs would never spawn, like tongues. Now they all do!
- Water now doesn’t randomly splash if you walk into a corpse nearby.
- Gibs now sleep/turn off their collision on low and high quality effects mode
- Grass is now rendering properly through scopes
- Fixed an issue of Craw Watchers not entering their death animation when killed.
- Fixed Terrorbaum’s projectiles now firing correctly during his Bullet Rain Phase.
- Cousin’s Sludge Shield can now be blown up by grenades again.
- Bullet sizes now can go below 100%.
- Fixed Item Descriptions flickering.
- Witch Tumbleweed bombs now don’t explode when taking damage, they get pushed like intended.
- One of the witch phases that are supposed to clean up / kill minions, now work again.
- Craw Sentinel and Shav’Wa Warden now blocks as they should, again.
Levels
- New cave chunk added.