SULFUR Patch Notes — April 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
General
Bullet drop modifiers are now shown in multiples instead of flat percentage (4000% now reads x40).
Bugfixes
Hitbox issues are fixed! When physics objects fly super far away, the projectile system would break. Now explodings gibs are more contained, like they were before the latest update.
Fixed disappearing Emperor boss.
Fix lots of projectile/beam visuals.
Fixed spider webs slow effect not getting removed properly.
Fixed an issue with the collision of the Witch's Tumble Bombs.
Scroll of Water bullets have their proper color again.
Weapons
Railguns shot on water now make a sound effect.
Caves
Made bridges smoother to walk on.
Shanty
Remade the entrance and exit gate in the boss arena.
Castle
Fixed some stairs ramp collider not being smooth.
Added missing colliders to chandeliers.
Forest
Fixed some z fighting issues.
Desert
Fixed some floating enemy spawners.
Search and destroy (chicken) crypt challenges now spawn an extra chicken, and have 10% longer timers. You only have to kill 10/11 now, which makes it much more fair.
Endless
Fixed some weird material issues on pillars.
Fixed navigation mesh not generating properly on level transition.