Strid Patch Notes — November 25, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1.0.5
- Infantry can no longer dig through sand unless contained within it.
- Vehicles can now more easily dig through sand.
- Pointlights for tracers are back.
- Medic main rifle now semi automatic with more damage.
- Sounds of some weapons were updated.
- Fixed a bug that caused weapons to have a large spread on the server side, not seen on the client.
- Desired bot ratio would get messed up after many team switches.
- Fixed a bug with tracers on burst fire weapons.
1.0.5b
- Some terrain interaction tweaks.
- More error checking on startup.
1.0.5c
- Bot difficulty reduced a lot.
- Bots now have a slightly more varying behaviour.
- Spawn time reduced from 4 to 2.5 seconds.
- Damage from flare fire reduced from 50 to 8.
- Specular light on terrain reduced slightly.
- Fixed incorrect kill message when killed by a vehicle explosion.
1.0.5c (2018-12-02)
- Fixed bug that could cause a shader to fail compiling on outdated drivers. (Thanks NikoMeep)
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