Strid Patch Notes — November 16, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Optimizations:
- Big rework on point lights, can now have an infinite amount instead of just 32, and they are much faster.
- Decals, such as blood and bullet holes applied to terrain, could cause recurring frame drops, but are now very fast.
Gameplay:
- Repair now gives points for each crew member even if there is no driver.
- Richochets now do damage.
- Bullet damage now dependent on velocity.
- Friendly fire by explosions removed.
- Can no longer die from being wounded, bleeding stops at 1HP, player will be slowed instead.
- Bots are now a bit slower and has a more random behaviour.
- Duds, or ammo that is explosive and hits ground before a safety distance is reached, will no longer explode on expiring.
- Bullets that hax terrain will now have a reduced velocity and therefore damage, as well as a distorted path.
- Slight improvement on vehicles following terrain, still needs more work though.
Known issues for future patches:
- Shadows don't seem to render on AMD.
- Sometimes the credit of a kill is incorrectly displayed on the client.
That is all for now I think. Join the discord server if you have questions or want to connect with other players: https://discord.gg/AXxCAQu