GamePatchNote Digest
Star Ruler News — April 13, 2011
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed:
- New treaty notification icon was not disappearing when opening the empire window.
- Ship build cost would not appear in the hover information on planets with no empty slots.
- Holding shift while clicking a top bar button would not correctly open a new window of that type.
- Automation orders did not import from exported designs.
- Could not select the shipyard world governor in the planet window.
- Large odd numbers of flags in the race customization window would make the last flag disappear.
- Divide by zero crash when adding 4 or more shipsets.
- Automatic blueprint updates would reset automation orders.
- Heavy Hull level was too high, causing it to have much more hitpoints than the other hull types.
- Negative mood did not display correctly in the planet window.
- Items in the pinned list would still display after returning to the main menu.
- Random freeze/crash caused by a deadlock. Frequently appeared when lots of scouts were auto-exploring at the same time.
- GUI Elements could disappear in some situations (chat box when working in the layout window, scrollbar in system window).
- Shipborne factory systems would use up resources even if there was no place to store what was being fabricated.
- Fixed a bug in multiplayer clients that would cause weirdness and instability.
- Planetary bunkers weren't correctly absorbing damage.
- Fixed timestamps on saves being off by one hour (or worse).
- Object list's filter box is now case-insensitive.
- Added Ere4s3r's corrected smoothing groups to the Neumon.
- Cargo storage no longer always unlocks Armor at level 4 by paying the link cost.
- Reworked Coolant System to cause more significant increases in weapon firing rates, but also dramatically increase running costs for the connected weapon.
- Flak range and delay now scale the same as all the other weapons.
- "Declare war if this treaty fails" clause. If the treaty fails due to either party having insufficient resources, declare war now.
- "End all existing treaties" clause. If accepted, all previous treaties are nullified.
- "Ammo lifetime damage" stat to detailed statistics page. Shows how much damage a full load of ammo can do before being depleted.
- "Supply Resource" automation order. Used for tankers to automatically supply ships with fuel.
- Making the research window small enough now hides the queue.
- The empire window now loses information in the top area more gradually when resized down.
- When hovering over a system, the name is colored the same as the ring.
- The top left ticker now displays research rate.
- Holding shift while pressing the import button in the blueprints window attempts to import all designs in the profile.
- Blueprints in the planet and system windows can now be sorted.
- Blueprints sort can now differentiate between ascending and descending.
- Add option to sort planets in system window by name, slots or governor.
- Link icons in research window are hidden on zoom levels smaller or equal to 0.30x.
- The top left ticker displays research progress by coloring the text from left to right.
- Percentage complete is now shown behind the name of the current building item in the planet window.
- Added a "Continue" button to the main menu, which will load the newest save (including autosaves).
- F7 will now open the civil acts window.
- F10 will open the escape menu without closing any windows. (Used to be F12)