Star Ruler
Patch notes · News · Live player count
About
Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
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Detailed
Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity. Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy. Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option. Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research. Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game! Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours! Key features: Vast, Procedurally Generated Galaxies Intricate Ship Design and Exciting Combat Unique Research System Race Creation Easy to use interface, complex gameplay Engaging AI opponents Extensive modding support Multiplayer Original Soundtrack Much more to come!
Patch Notes & Announcements(23)
MINORStar Ruler 2 Enters Early Access!
Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finis
MINORStar Ruler 2 Enters Early Access!
Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finis
MINORStar Ruler 2 Dev Blog #3: Faster Than Slow
One of the major differences going from Star Ruler to Star Ruler 2 is the addition of Faster-Than-Light travel. However, that doesn't mean that FTL is easy or cheap. Our most recent dev blog explores
MINORStar Ruler 2 Dev Blog #3: Faster Than Slow
One of the major differences going from Star Ruler to Star Ruler 2 is the addition of Faster-Than-Light travel. However, that doesn't mean that FTL is easy or cheap. Our most recent dev blog explores
MINORDev Diary 2: Diplomacy
We've just posted our second Dev Diary about Star Ruler 2's development, this time about our new (and we feel innovative) diplomacy system. Check it out at Star Ruler 2's site.
MINORDev Diary 2: Diplomacy
We've just posted our second Dev Diary about Star Ruler 2's development, this time about our new (and we feel innovative) diplomacy system. Check it out at Star Ruler 2's site.
MINORStar Ruler Update Released
Fixed:* Fix being able to trade research back and forth infinitely.* Fix colonizers with weapons never firing at anything.* Fix crash related to buildings being destroyed in OnGlobalDamage events.* Fi
MINORStar Ruler Update Released
Fixes:Multiplayer clients could not create treaties.Multiplayer clients could not retract treaties.The subsystems that are linked are now correctly loaded and imported and will no longer change based
MINORStar Ruler Update Released
Fixed:Ships on hold or defend position stance will no longer move because of work with tool orders.Homeworlds had less hitpoints than was normal for planets.The game did not render while maximized.Not
MINORStar Ruler Update Released
Fixed:Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.Deleting a savegame deleted the wrong entry in the list.Opening the options menu twice at the
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