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Bugs and Performance...
May 30, 2019by checker (_**test**_"\"\n주🦑)
GamePatchNote Digest
SpyParty Patch Notes — May 30, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Lots o' fixes...
The big stuff, details are below:
Enjoy, and let me know if there are bugs!
Chris
v0.1.6729.0:
- code
- big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer)
- ridiculous mode is just ctrl+shift now
- split breaking glass sound effect into normal and endgame for endgame sound damping
- fix purloin delegate bug, at least vastly reduce the chances of it hitting again
- don't display weirdly broken floating amba personal space timer when the mission isn't selected (revisit this?)
- put "simplified" in the mission display in a few places
- switch practice mode handicapping testing to absolute wins, and save in config, display computed handicap in settings now, remember you can click and drag in the numberspinner to scrub
- also save practice mode quickplay group to config
- fix draw order on mission checkboxes in hud
- use previous replays sort as secondary sort key
- only guests invade amba personal space
- fix sliding accidentally introduced on going to bar
- stop bartender walking if queued guests and current guest bails
- remove UI from dossier preview on ui toggle ctrl-shift-u
- don't crash if venue not in custom qpg
- fix the out-of-convo stop but still in convo bug
- fix issue with amba leaving convo as bug should finish bypassing walking bug time window
- better threaded gamepad detection to avoid hitches, including if spurious notifications which happen with some devices for some reason?
- when making new replay dir, actually put cursor on it when done
- allow non-holding inspects, disabled for now
- add default_missions to qpg props so can do alt balcony modes without surprising people
- fix issue with custom quickplay props overshadowing normal quickplay modes on loading screen, now should display correct name
- more fixes for focus issues on ui transitions
- remove any customized quickplay mapping when switching venues, now you just have to customize every venue, which is less surprising
- fix issue with replay sets hanging if auto next is on
- more button options for replay sniping in results screen (go to replay, continue, next game, menu, etc)
- I think I fixed the bookcase fingerprint thing? also, now takes and returns by civs both smudge, spies be warned
- fix leaving spectation lobby sort bug
- speeling
- replay timeline and playback quality of life changes
- ctrl-click in viewport toggles play/pause
- more robust mousewheel and shoulder button event scrolling
- timeline events track timeslider scrubbing
- fix some bugs with timeline not recentering on maximized toggle
- add left/right keyboard event scrolling, and repeat for gamepad and key event/timeline scrolling
- in free cam, if you click on an event in the timeline, it tries to move the camera to that event's noun
- ctrl-click in viewport toggles play/pause
- use generic game result messages in practice mode because it switches to spy results after sniper shot and the "you were shot" message is wrong
- no more instasip at bar
- don't instasip at statues either
- don't instant check watch, little buffer
- don't detach briefcase if we get interrupted and are blending out, so avoid flying briefcase
- try to fix flying briefcase book raise case
- fix text fringing on 16x multisampling, add 1px border to each glyph
- fix infinite pending delegated purloin bug
- settings for vsync and frame rate limits
- blank screen for spectation sniper buffering...not great but prevents long freeze frame
- settings for separate draw spectator list while playing and spectating
- replay auto play next seperate controls for all games or only live spectation
- fix some spectation ui stuff
- add simple network buffering to correct sniper side stutter if there's a lag spike in play, like with spectation
- log num logical processors
- setting to allow y invert shortcuts (ctrl-y and y/triangle), disabled by default since most people aren't demoing at trade shows
- big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer)
- content
- fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues
- fix ballroom sniper camera and keep backwards compat for replays because I'm a nice guy
- typos in unlocks
- fixed morgans walk so that his right foot doesnt slide
- update quickplay props to latest
- add default_missions for balcony surprises
- aquarium adjust hard colliders to keep people out from the corners behind the curtains
- fix a ton of bookshelf, statue, window, and painting pads to avoid overshoot, almost all venues (pub, aquarium, gallery, library, high-rise, moderne, ballroom, terrace, teien, courtyard)
- fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues