Sol Cesto Patch Notes — April 17, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello 👋
After a few days of rest and some excellent work from the Goblinz QA team (our publisher), who compiled all your bug reports, I’ve gotten back to working on the code!
Here’s a first patch (more will follow) with several bug fixes and adjustments:
The white screen replacing the intro cinematic on the Windows Steam Deck version has been fixed.
Fixed the spring bug that caused an infinite roll.
Phase 2 of the first boss can no longer be skipped by clearing the screen in phase 1.
The spider boss can no longer repeatedly attack on a trap (since bosses no longer have traps).
The spider boss’s head no longer remains on screen after biome 2.
No more crashes when rapidly clicking “Return to Surface” on the game over screen.
Fixed softlocks when killing the shopkeeper twice or picking up an item while holding a bomb.
It’s no longer possible to block the game over by pressing Escape.
Save reset has been fixed.
The pink square that remained on screen after defeating the final boss is gone.
The gems needed to open the final door are now much more visible during combat.
The Huntress talent now triggers more frequently.
Rebalanced the spawn rate of certain teeth.
And probably plenty of other small tweaks and fixes I made over the past few days but completely forgot to note!

Not everything is fixed yet, but I’m fully focused on bug fixing, so expect more patches soon.
Thanks again to all of you for the warm reception of the game and for helping us report bugs. We thought we were releasing the game in a really solid state, but with over 10,000 of you playing every day, it’s bringing up plenty of situations we had never encountered. In any case, thank you for your patience and kindness. We’ll do our best to clean all this up as quickly as possible 🌞
Géraud.