Sol Cesto Patch Notes — April 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello 👋
I’m back with some new fixes! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞
Here are the fixes and adjustments included in this patch:
The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.
It’s no longer possible to get locked by using an item or a power on the very last screen of the game.
The goblin blade now collects the gem if it kills a monster carrying one.
The goblin blade no longer causes a lock if it triggers on a screen without monsters.
Pausing the game while holding an item no longer causes the item to disappear.
The bucket no longer goes as low as before.
The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.
The vendor no longer sweats under threat when she is no longer present.
The hand trap in biome 4 now takes longer before killing.
Some Spanish translation errors have been fixed.
Music volume is now preserved when returning to the title screen.
For some Windows 11 users, the issue with windows multiplying during an alt-tab should now be resolved (we are still working on this complex issue, which depends on the engine we use rather than the game itself).
Rebalancing of the spawn rate of certain teeth.
Rebalancing of the price of several items.

Thanks again for your patience and for all your feedback. The game has been a huge success for us, and we’ll do our best to make sure you have a great experience. See you very soon for the next patch 🙌
Géraud.