Summer Update
Sacred Fire: A Role Playing Game Patch Notes — September 30, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
With the summer in the rear-view mirror, here is a short update about the development progress of Sacred Fire!
While it’ll take a little bit longer before we’re ready to release a new testbuild with a fresh batch of scenes from Act 3, there have been a couple of pieces of community feedback we’ll be testing.
There will be a direct way to turn off tutorial pop-ups fairly early into the game. While these tutorials are useful to people new to the genre, they’ve been bugging more experienced RPG players or streamers enough to let us know about it.

Some players also asked for the ability to boost the NPC checks that appear at the bottom of the screen next to the Continue button.
Currently, the game already enables players to spend their motivation on keeping their fear and anger low, so as to not negatively affect NPCs. We realized that the 4 “presence” traits from the character creator could also be used to make a difference in these situations.

Take for example this dice roll: In this case, the game checks whether Morl will react in a hostile way. If the player character has the menacing presence trait, you will now be able to spend 1 motivation point to make sure this dice roll goes their way, progressing the story without Morl acting belligerently.

We see this as an improvement, because it adds another way for the player to gain control over how the story evolves, while also adding a little bit of extra depth to character creation.

We’ll be back with another update once a new Act 3 Testing Build is out. In the meanwhile, thank you for your support and patience, and feel free to join the testing via our Discord.
Sacred Fire
Iceberg Interactive
