Repetendium Patch Notes — February 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: https://steamcommunity.com/app/2055500/discussions/0/759554462772741779/
Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades etc, the previous menu system will still be avaliable for players that want to get into the action asap. \Ongoing\
Evolution - The upgrade system that was in evolution mode will be entirely reworked as it felt a little boring/limited to me. Replacing it will be 2 sets of upgrade paths, a generalised one that applies to everything and 1 specific to each character, allowing for more unique interesting upgrades. \Ongoing\
Game modes - Weekly mode is going to be removed for now as it was sort of redundant. The normal mode will essentially stay the same. A new game mode is being added as a sort of time attack/speed run mode for shorter play sessions. \Ongoing\
Characters - Characters is the 1.0 are likely getting reduced from 8 to 6, a few ideas i had didnt really turn out great or were too similar to previous characters and new characters arnt interesting if not unique. \Currently 5/6 characters are complete\
Weapons - Full weapon customisation with individual parts is being removed but an overall gear system is being added to replace it. \Currently 8/10 weapons are complete\
Gear - Gear is replacing what the weapon customisation would have been, but a more generalised approach, allowing changes to weapons/abilities/stats etc. Think something along the lines of an ARPG. \Ongoing\
Melee weapons - Being removed again in favor of the more generalised gear system. \Removed\
Perks - Perks have changed name to items to more fit the overall art design, these are added quite often as i come up with a suitable idea \Ongoing\
Events - More events still need to be added, some will be one time events related to unlocking characters/weapons/mods etc. \Currently 10/20 events are complete\
Biomes - Eventually there will be 5 main biomes and some amount of smaller unique ones \Currently 3/5 biomes are complete, 1 small biome complete\
Enemies and bosses - Generally there is around 5 enemies and 2 bosses per biome and that should stay true for future ones \Currently 7/10 bosses are complete, 16/25 enemies are complete\
Pets - Pets may need to be pushed to past the 1.0 release depending on how i feel they are working out \Ongoing\
Bestiary - Changed name to the progression screen \Complete\
Game Localisation - While english + CJK are still the main languages going forward english will be the only guaranteed language in each update (others will be in if they are completed before the update or added afterwards). \Ongoing\