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Update 1.0.7401 : Save & Load & Turkish
February 24, 2021by CasselWolf
GamePatchNote Digest
Ratropolis Patch Notes — February 24, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings from CasselWolf and the development team of Ratropolis!
Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.
Localization
- Fixed some text misinterpretation.
- Finished Localization by Caner Akbaba
Contents
- Added feature
When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
* feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us. - Reduced random factors that affect the event occurrence
Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
- Steam Trading Cards are now available!

Bug Fixes
- Fixed a bug that the range of a building wouldn't properly show when clicked on
- Fixed a bug that the range of a building wouldn't properly show when clicked on
- Fixed an issue where the duration of event was shorter than the description. Correct duration is applied.
- Fixed an issue where the increased Ratizen number diminishes as building built with card effect is destroyed.
- Advisor: Fixed a bug that when a Lv2 building card is played, advisor's passive skill upgrades a random building card
- Fixed a bug that when a is used on a military unit, ratizen cost didn't return after its service time ends
- Fixed a bug that effect remained to the card even after the card is played.
- Fixed an issue that building was not affected by card when is played.
- Fixed the conditions for and achievement to correctly match the description
- Fixed a bug that quest didn't count a building constructed by the help of advisor's passive skill as an upgrade
- Fixed a bug that didn't upgrade other leader's cards in a few special cases
- Fixed from increasing the Percentage of gold spent for (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
- Fixed a bug that advisor's card cost reduction was incorrectly applied in the special case.
- Fixed a bug that card affected all existing ally units instead of a selected group.
- Fixed card so that it won't affect skill duration of .
- Fixed a bug that advisor didn't increase Attack Speed for and
- Fixed a bug related to . Demolishing will not trigger uncloaking of , , and
- In some cases, cards changed from , , etc. were totally different from what card description put out(explained). Card changes are back to normal now.
Gameplay
- : Card Gain increased (2 -> 3)
- card: Will no longer diminish ATK power of selected group
- : Cost decreased 83 -> 50
- : Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
- : Required Ratizen decreased 3 -> 2
- : Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
- : Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
- : Gold gain increased 40 -> 50
- : Cost decreased 31 -> 20
- : Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
- : Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
- : Card cost decreased 60 -> 40
- : ATK increased 4 -> 5
- : Card cost decreased 78 -> 70, ATK increased 4 -> 6
- : Card rarity decreased Rare -> Common
- : Card cost decreased 70 -> 50
- : Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
- : Increased Soul Siphon card count to your hand 3 -> 4
- : Gold gain increase 40 -> 60
- : Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
- : Convert more units in target group into ephemeral cards 3 -> 4
- : Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
- : Labor duration decreased 40 -> 30
- : Gold gain increased 100 -> 200
- : Decreased ratizens required for a card purchase 3 -> 1
- Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50%
- Advisor: Gold gain increased 1 -> 2
- Advisor: Increased movement debuff to enemy 20% -> 40%
- Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10)
- Advisor: Stun was OP. Now has 50% chance to stun enemy
- Advisor: Increased ratizen gain 1 -> 2
- Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points
- Advisor: Adjusted Re-draw cost -5 -> -10
- Advisor: Extra sale when purchasing a card 25% -> 50%
- Advisor: Reduced required card uses for skill 5 -> 4 buildings to play
- Advisor: Available choice increased 10 -> 12
- Forest Weasels: Increased HP +2
- Forest Lizards: Increased HP ( +7 ~ +10)
- Forest Lizards: Decreased unit appearance -10%
- Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance.
- Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance.
UI/UX
- Decreased the size of the boss's HP bar.
- button from a game pause will direct players to the Title Screen instead of the desktop.
Fan Art
- drawn by 勞鼠

- drawn by somadeathberry

- drawn by somadeathberry

- drawn by somadeathberry
