GamePatchNote Digest
Ratropolis Patch Notes — April 14, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Localization
- Fixed some text misinterpretation.
Bug Fixes
- Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
- Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
- Fixed a save/load bug that the save function didn't work after playing or card
- Fixed a bug where using card returned 0 gold income for some time after loading a previous game
- Advisor: Fixed a bug that advisor's passive skill to increase ranges of all rear rank units did not affect unit
- Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
- Fixed a bug that , , cards were played multiple times through combo
- Fixed a bug that enabled card to combo with , giving active skill two launches
- Fixed a bug that granted an unlimited time to a Greenbelt when and were used in combo
- Fixed a bug where selling a card to a building returned gold
- Fixed a repair-icon misplacement bug with building
- Fixed a bug that highlighted cooldown text for when the building was cliked upon
- Fixed a bug when a card was obtained by using in a certain situation
- Fixed a bug where the value of card was shown in negative number in a certain situation
- Fixed a bug in card which gold obtained was not clearly displayed
- Fixed a bug that the effect of card extended over UI
- Fixed description errors on Card
Gameplay
- : Ratizen increased in Slum 2 -> 3
- : Permanent Cost reduction increased (-30 -> -40)
- : Price increased 1 -> 140
- : Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
- : Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to gives increased Ratizen occupancy of military units instead of more gold
- : Ally units become at ready for battle when card is used
- : Death of a near enemy unit is also counted as experience for units
- , : Required Growth increased 15 -> 20
- , : Required Growth increased 30 -> 40
- Event Choice: Military Cards won't be swapped to random Economy Cards anymore
- Event Choice: Added a choice that grants +5 Tax Income
- Event Choice: Next invasion time is increased 15s -> 30~60s
- Event Choice: Next invasion time is increased 30s -> 60s
- Event Choice: Added the clause of the end of the territory expansion. Cannot extend your territory further anymore
- Event Choice: Increased Attack Damage 2->5
- Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
- Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s
UI/UX
- Statistics shows a lot more game data
- Fixed the card UI image to make the card description better visible