Rain World Patch Notes — March 31, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey slugcats,
We have a new set of patch notes hot and ready.
This patch adds Watcher to safari mode, improves ripple spawn pathing, and more… so much more… The patch notes are two pages long.
Patch Notes
Safari Mode is now available for the Watcher campaign's regions and creatures (there are no new tokens to collect, the orange tokens in Watcher's campaign will unlock both arena map & safari region)
"Ripple Trees" now appear throughout the Watcher campaign's regions.
Visual polish to the ripple spawns, including a big graphical overhaul and rebalancing of the ripple jellies.
Improved ripple spawn pathing to warp points.
Better Lobe Tree and Bone Shaker positioning in rotted rooms.
Made Lobe Trees and Bone Shakers more resistant to wind currents.
Fixed Lobe Trees duplicating and having erroneous collision when reloading a room.
Fixed Lobe Trees from being able to be pulled into warp points.
Fixed a crash if you tried to create a warp point while outside of the screen bounds.
Fixed corruption erroneously appearing near the respawn room at the start of Watcher's campaign if you revisit it more than once before meeting Spinning Top for the first time.
Fixed certain music events failing to stop playing after performing a dial warp.
Fixed unplucked karma flowers still staying attached to their stems after being pulled through a warp point.
Fixed inconsistencies where one way warps or sealed warps may show wrong visuals, or sealed warps may visually reappear after being sealed.
Fixed inconsistencies in the warp map that could occur if dying on the same cycle that you sealed a warp point.
Fixed inconsistencies in the warp map where bad warps could sometimes show up on the map even though they're unusable.
Fixed warp point markers not showing up when viewing region maps inside of the hibernation screen and title screen Region menu.
Fixed some situations where the region map ends up scrolled to random or undiscovered locations on the map when the map is first opened for viewing.
Fixed "Vulnerable Jellyfish" Remix config not actually making jellyfish vulnerable to spear throws.
Fixed "Breath Time Leniency" Remix config only giving leniency to Rivulet and not to any other slugcats.
Fixed a select few creatures that would crash the game if adult Sand Grubs attempted to grab them.
Fixed a select few noise sources that could crash the game with Drill Crabs too when they tried to react to the noise.
Fixed the volume of the background audio not adjusting properly during the final encounter in Outer Rim.
Fixed some creatures failing to be sedated by nearby echoes.
Fixed Overseers and ripple spawns being able to be killed by Thermal Relay's zappers.
Fixed the extra cycles you get from Pebbles in Hunter's campaign not persisting if you died or visited an echo immediately after getting the extra cycles.
Fixed slugpups sometimes spawning inside shelters that aren't accessible to the slugcat you're currently playing with.
Fixed the Dragon Slayer passage being glitchy if you changed the enabled state of More Slugcats and Watcher DLCs mid-playthrough.
Fixed some progression data persisting after resetting your save file that wasn't meant to persist (like Watcher character profile art, and tutorial flags).
Fixed the special Watcher title screen illustration reverting to the normal Watcher title screen illustration if you entered and exited from Expedition mode.
Fixed a softlock that could potentially happen if holding a directional key while Hunter's intro cutscene was loading.
Fixed not being able to trigger most of the music triggers in the game when playing Inv's campaign.
Fixed some broken spawns in some of the arena maps in Competitive mode.
Fixed a few dangerous Watcher creatures which didn't trigger the threat music when hostile.
Fixed Scavenger Templars and their packs never wandering a region if the wrong scavenger became the leader of their pack.
Adjusting some Watcher music triggers to tweak levels of repetition or frequency of playback, and to fix a few that wouldn't trigger at all.
Made it so you can still return to the hibernation screen after seeing a Watcher dream sequence.
Added protection against flame jets when sitting inside of pipe entrances or traveling through a pipe.
Made Weaver Threads display every time a sealed warp is visited on a cycle, not just on the first time it is visited.
Improved the swimming and pipe traversal behavior for Frogs and Rats.
Made it so multiple frogs can attach at the same time to larger creatures.
Improved the path following for Sky Whales.
Improved the collision handling and interaction between creatures and sloped terrain.
Improved Yellow Lizard pack behavior by having them no longer treat dead lizards in their pack as active members of the pack.
Some nerfs to Basilisk Lizards and Blizzard Lizards, fixed softlock with Blizzard Lizards inside of shelters.
Made creatures more actively try to avoid touching shelled Barnacles.
Added more varied inter-creature relationships for creatures.
Modified Loach's diets.
Some visual polish to Spinning Top despawning and ripple spider spawning.
Improved the speed that rooms bake for region modders.
If you run into any issues please report them here!
https://bugs.akuparagames.com/rain-world/bugs
-riv otter