GamePatchNote Digest
QuiVr Patch Notes — June 29, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
First Release Update
Thanks to everyone who has joined the community and given feedback during the first week of full release! Lot's of great insights from new players for improving the first-time-play experience.
With that in mind, here's the first release update for QuiVr!
New Loading Area

The previous loading area had not been updated since the beginning of 2017, and it actually contained no assets being used in the actual game. This increased both the loading time and the build size.
The new Loading Area uses assets from the mountain summit, creating a cool, familiar atmosphere while reducing load time (those assets don't need to be loaded in again) and reducing build size since the game no longer contains the tower and mountain models/textures.
Aimed Shot Visuals

One of the comments I've gotten about the aimed shots are the lack of visual feedback for using one, particularly in multiplayer.
This update adds a new trail+particle effect for Aimed arrows that is distinct from normal arrows and visible at a distance in multiplayer to see when your teammates are using aimed shots as well. This should make using aimed shots feel more powerful and impactful.
Dynamic Music Pt. 2
This update also includes a small but meaningful addition to the dynamic music system: Kill-Stings
This is the first iteration for this system and will be expanded upon in the future. The general idea is to make the music feel more intertwined with the gameplay. Each time you kill an enemy, the music will swell momentarily, bringing in some additional drums to signify the event. It is much more responsive to gameplay than the overall music system, responding within 1/4th of a second (16th note) so as to still remain in-time with the music.
We hope to expand this system with a wider variation of musical hits to differentiate kills (killing a small enemy vs killing an elite enemy with an aimed headshot). I would love to get your feedback on this system and ideas on how it could be improved and expanded upon!
Other Changes and Fixes
- Disabled user profiles if none already saved*
- Fixed worm TP out of bounds
- Debugging added to help find no-reward issue
- Added more Worm event rock sound variety
- Reduced elite particle density
- New map seed
* "User Profiles" were being misunderstood and had a serious bug where username of a profile could be reset. The Profiles feature was used infrequently and the issue severe enough that it has been disabled (button is gone) until it can be correctly fixed. However, if you already have user profiles saved to your account, the button will still be there for you to use and log in.
Edit: 1.0.11 - Fixed music volume slider not working, aimed shot trail in MP, and adjusted aimed shot starting effect intensity