Project Warlock II Patch Notes — June 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Warlocks!
This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.

Levels & Geometry
We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.
Chapter 1:
Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret
Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area
Chapter 2:
Fixed a soft-lock location in E2M2
Fixed a soft-lock hole in E2M4
Fixed clipping decorations in Urd's Hub
Fixed an improperly placed invisible wall in E2M5
Improved teleport pits in E2M7
Chapter 3:
Fixed a soft-lock pit in E3M10
General
We've made some general tweaks to improve visibility and balance.
Decreased Poison Cloud opacity to improve player visibility during combat
Removed the Sentinel's green trail that incorrectly dealt damage to the player
Removed the Eldritch's green trail that incorrectly dealt damage to the player
Fixed an issue where the Buckshot Revolver would consume ammo improperly
Achievements
Several achievement tracking issues have been resolved.
Fixed the "Heavy Duty" Achievement
Fixed an issue where the "This is Lit" achievement would trigger even if the player did not damage any monster
Fixed stat tracking for "Red Gunner kills" achievements
Fixed stat tracking for "Red Hunter kills" achievements
Fixed stat tracking for "Gunslinger kills" achievements
Fixed stat tracking for "Demoness kills" achievements
Performance
Fixed a performance issue related to Robosatan
Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.
See you in the next one!