Making the Floors Solid Again
Project Warlock II Patch Notes — March 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Warlocks,
We have been busy around Warlock Projects lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to Project Warlock II, and give you an update on bringing it to the original Project Warlock as well.
Back to Solid Ground
The main focus of this update is a complete re-design of Character Collision. For a long time, we have been getting reports of players clipping through the map and falling into the void. We tried to patch it a few times before, but we could never quite figure out the exact root of the problem.
Due to a complex convergence of curious circumstances (meaning: “we aren’t really sure why”), the "falling through the floor" bug appeared much more frequently in Project Warlock: Lost Chapters. Having a way to actually see it happen consistently meant we could finally figure out what was causing the issue in the first place. Character Collision turned out to be the prime suspect and the script was rewritten. Today we’re ready to introduce this fix to Project Warlock II, and we’re working on a way to bring it to the first Project Warlock too.
Bringing this fix to the first game is not a simple matter of migrating the code. While Project Warlock II and Lost Chapters are both built in C#, the original Project Warlock was written in JavaScript. Since the engines speak different languages, we can’t just move the code over and call it a day.
We’ve actually explored ways to introduce a quick-fix based on the one we came up with to Project Warlock, but it led to multiple other problems. Which is obviously a no-go.
We know that the issues of falling through the map actually appear more frequently in the first game than they did in the sequel, and we’re determined to squash that bug once and for all. To do it right, we’ve already started the massive task of porting the original Project Warlock over to C#.
It’s a lot to juggle while we’re technically working on three projects, with one still in the development, but it’s a necessary step to modernize the first part of the series and finally make the floor solid again. We’re making steady progress and will let you know as soon as we have more news to share.
Changelog:
Character Collision: Completely re-designed to eliminate the "falling out of world" issue
Visual Fixes: Resolved an issue where certain on-screen effects, such as fire, were not visible
E2M9: Fixed a section of the fence that was missing
E1M4: Fixed a specific area where floor collision was missing
Until next time!