Patch Notes for 0.989 (Performance Fix)
No Time News — May 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Well met, time travelers.
There have been a couple reports of bad performance especially on higher end systems, this was caused by a higher record rate of time story at higher frame-rates. I fixed the tick rate so it should all do well again.
You will need to travel to a new date untraveled, or wait for a time wipe for the change to take effect!
Here are the patch notes of the past few weeks!
Enjoy!
-Erathor
Patch Notes
p1
Fixed the dialogues being broken for every npc's
p2
Fixed the exo suit not charging power fast enough
Fixed the jitteryness of the the player in third person
p3
Fixed a bug that would not allow you to continue past the weather machine part in act 3
p4
Fixed hovering items from environment spawners
Fixed loss of items upon putting them into box space
Fixed item event items not spawning back after dropping them in time
Fixed being locked in dialogue when the weather machine explodes whilst talking with Edward
Fixed slow health effect tick rate
Fixed the puke effect from not playing
Fixed achievements from not triggering
Fixed uranium from not spawning as hazard cloud years later
p5
Fixed shooting repeatedly spawns ghost bullets that can hit you from time story
Fixed the camera glitching back and forth during a game over screen
Fixed wrong car models for past self versions
Fixed the car floating bug when enabling hover conversion
p6
Fixed the back door to the cinema being off the wall, as well as the windows at the Manhofer main labs entrance having an open spot
Fixed the flickery under water effect
p7
Added hangover from too many cigars
Fixed so you can always use mouse in f3 log
Fixed an issue the f3 log would close upon changing scene (menu to game for instance)
Fixed mr crafty being able to be used from inventory
Fixed dropping a book on bed makes it not able to be interacted any more
Fixed wormhole exits up to a minute late
Fixed 1975 paper mentiones 1980s Manhofer attack
Fixed PLC inventory from breaking to the point where you need to reload a save for it to work again
Fixed the room for error of taxis being too litle, land slightly fast and they dont pay
Fixed the volume slider in options menu displaying double the value of the other sliders not 1-100 but 1-200
Fixed spawning underground when starting the pizza parlour job in the deep future
Fixed cars phasing through other cars when far away
Fixed fall damage happening with a delay
p8
Added sandwich thruster designs to drones, as it is supposed to be 2000s first gen hover tech
Fixed the npc spawn rate
Fixed the language mod loader not displaying if no custom items are present
p9
Fixed the optimization problems and frame drops from time story
Fixed the jumpy car when adding a new enhancement at the machanics
Fixed the player from not getting a game over if seeing his past self (or the sequence happening too slowly)
p10
Fixed a bug that made you spawn out of bounds when landing in prison in the hillmen quest
Fixed the dimension box from being able to take other items than the dimension enhancements (gold ore, and oder misc)
Fixed a visual camera jitter glitch, which occurs after replicating a box
Fixed the missing steam layer for linux