BETA 0.989 | Quick Saving, Performance&Bug fixes
No Time News — May 9, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Well met time travelers!
This update goes more into the polishing sphere: Performance, bug fixing, QoL, new Steamworks implementation, as well as some smaller cool additions which I will list here first.
Time tracked throwing and car doors.

Throwing now gives you a little field of view animations to indicate how strong you will throw.

And here you see your past self throwing that item. As well as time tracked car doors.
Fps Counter and Quick Saving

F2 now allows you to trigger an auto save
F4 gives you an in game frame counter
New Plc Commands

cococarswitch "modname" to quickly switch to a different car via plc command
cocoframecap 120, you can now set a frame cap via this command
cocomuscle 1..100 sets muscle
cocofat 1..100 sets fat
cocohelp 0..2 was now revamped, to give more commands along with a page parameter
New Steamworks

As it was planned, I switched from the older Steamworks implementation to Facepunch Steamworks
for performance and feature reasons. As well as being the more popular approach. The whole conversion into a new system took me a couple weeks.
More small additions and revamps

Currency has gotten a visual revamp.

Traders of each time period sporting the respective currency above their heads (Before that you'd have natives with floating dollar signs).

Car Honk can help scare animals away!
Lightning Rod Charging

You can now charge your lightning rod with all kinds of energy weapons, based on the damage they do. This will also translate into energy usage of your weapons in the future, and cartridges to charge them up.
Mod Upload Progress Bar.

One of the smaller features that came along with the newer Steam Layer, viewing your upload progress. Trivial but still helpful.
Performance Improvements
More systems were put onto a tick rate now, this should lessen the load on most cpu processes.
I also re enabled GPU instancing after seemingly getting rid of the negative impact it actually did some updates ago. Some Shaders were also switched out with mobile variants since they render faster.
With about 10-25 frames difference in 2014, I will keep working on it.

The improvements on that end are far from perfect, as I still haven't quite reached the mark of frame rate, that I want to reach by the end of the Beta.
I will look if I can pull off Occlusion Culling. Given the game is very dynamic in nature it will be hard but not impossible to pull off. (Essentially hiding objects that are not seen, this can be precanceled but in my case I would not be able to use Unity's pre-baked system as it would create problems.
However,
I hope this will make your time travel experience more fun & smooth!

The next BETA updates are planned as followed
MULTIPLAYER REVAMPS AND POLISHING
BATTERY & ENERGY CONSUMPTION OF ITEMS, REACTOR ENERGY CONVERSION
WORLD EDITOR
PLAYER REQUESTS TILL FULL RELEASE
Next update is planned to be more substantial again, revolving about Multiplayer specifically and potentially use cases for the new battery items. This all got pushed out by the more extensive bug fixing sessions and Steamworks re-implementation for this update.
Below you can find a full list of the bug fixes, revamps and smaller additions.
Good luck on your time travel adventures!
God bless
-Erathor
May 1st V0.989
Added f2 quicksave f4 fps counter
Added time tracking velocity of items being thrown by the player along with a throwing animation
Added a line to the prologue for Edward, so he reminds you in case you forgot your reactor on the table
Added a pedestal so it is easier to reach the star gazer telescope
Added a tutorial skip steap if uranium is already in car
Added cococarswitch "modname" to quickly switch to a different car via plc command
Added cocoframecap 120, switches frame cap to 120 or which ever you want
Added cocofat 1...100 and cocomuscle 1...100 to set muscle and fat
Added car honk being able to scare animals and npcs
Added audio clue once that react crank has charged fully
Added agents dropping actual coins
Added a little door bell when entering some stores
Added time story recording for opening and closing of car doors and hatches
Added a little fov indicator that tells you when you reached maximum throw strenght
Revamped cocohelp plc command to encompass new commands and work in pages, so cocohelp 0 (0..2) will give page 1..3
Revamped the mod upload process to also include progress indicators
Revamped the trading symbols, so they display the currency of that time instead of dollar signs in 300 bc and other eras
Revamped Game Over messages to reveal more causes of death
Revamped some texturing on the trees
Revamped texturing and appearance of physical currency
Revmaped the AC Dungeon texturing to alling better with Edwin's Accordion Man Encounter (still in works)
Enemies drop now physical money, instead of it being added automatically
Moved from the proprietary Steamwors API to facepunch
The generators after 2015 show signs of age
Made it so shooting the lightning rod, now simply charges the crank instead of giving it the cars lightning state
A lightning strike will now only disable your hover mode if no lightning rod is attached
Made it so all energy based weapons can charge the lightning rod now, where as before it was just the epa lightning enhancement
Fixed fps count always maxes out at 120 at start when opening the graphics options
Fixed the join button in the password prompt from saying "Creating"
Fixed backing up for prolonged periods and immediately speeding up would make the car go speed of sound
Fixed the apphang when loading into menu
Fixed a bug that would allow you to move on a leviboard or horse in menu
Fixed the elevator leading upstairs in pine city being missing
Fixed an issue that would allow the player to lose so much muscle as to not be even ablet o lift a flash saber in combat
Fixed the possibility to jump out the elevator before doors close, glitching you all over the place
Fixed Pizza Timeline parlour from displaying a furnace inside the conveyor belt mid Athor Pizza battle
Fixed texture loading of sprites being broken for some health stats
Fixed being able to break into Edward's 300bc shack by squeezing through an opening in the door
Fixed a ticket master flying in 2200s onward around the space port
Fixed custom box names not loading from saves
Fixed some of the eleanor flower placings being in air
Fixed arena combat can be interrupted by the magicians
Fixed a bug where you can continue end of act1 if Ewald quest is active
Fixed edward has telebrick instead of newspaper in missing quest library
Fixed fish to ignore player colission if on rod
Fixed palm trees for having a white colored bark in the far detail mesh
Fixed old forest native city having two traders in the same spot
Fixed some seats at gordies burger not being interactible
Fixed crates don't fall down when below crate got destroyed
Fixed car switching from hover to land mode constantly, in time story and multiplayer
Fixed plc texturing in the prologue, when it is on the table
Fixed the terrain editor in the custom level addon editor
Fixed the teleport trigger for the world editor
Fixed the flickering exit car prompt whilst driving at high speeds
Fixed trade menu transferring items to box breaking the process only moving one item over
Fixed double references for box inventories when repeat double clicking
Fixed the car trader in the year 3000 not working
Fixed the missing car wheel suspension for time story past self cars
Fixed missing wheel type syncing for past self cars always being default
Fixed the Mach3 B not time tracking properly (only works after repurchasing the mach3 b since it is now its separate mod file)
Fixed a bug that would make the 33ad base visible in air in the safehouse
Fixed passenger seat plc reorientates the fps body in the wrong way, where only getting out and setting third person would fix this
Fixed floating in air if riding a leviboard or other ride and activating questlog
Fixed the weight of gold bars not being displayed as 100g in the plc inventory
Fixed spawn menu enemies spawning in air
Fixed some issues with performance via profiling
Fixed the issue that cause throwing not to occur on higher framerates (for good now)
Fixed items sometimes hanging in air when trying to scroll them out
Fixed world traveling should use motor fuel and not reactor uranium
Fixed a couple accidental typos
p1
Fixed the dialogues being broken for every npc's
p2
Fixed the exo suit not charging power fast enough
Fixed the jitteryness of the the player in third person
p3
Fixed a bug that would not allow you to continue past the weather machine part in act 3
p4
Fixed hovering items from environment spawners
Fixed loss of items upon putting them into box space
Fixed item event items not spawning back after dropping them in time
Fixed being locked in dialogue when the weather machine explodes whilst talking with Edward
Fixed slow health effect tick rate
Fixed the puke effect from not playing
Fixed achievements from not triggering
Fixed uranium from not spawning as hazard cloud years later
p5
Fixed shooting repeatedly spawns ghost bullets that can hit you from time story
Fixed the camera glitching back and forth during a game over screen
Fixed wrong car models for past self versions
Fixed the car floating bug when enabling hover conversion