NervBox Patch Notes — April 7, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Nervs!
First off, we are absolutely thrilled to report that Mod Support development is in full swing! The team is working incredibly hard, and we cannot wait to see the amazing new maps, modes, and mayhem you all will create! If you’d like to help us test the tools, please sign up here. We'll be sharing more concrete details with everyone very soon... get ready!
But while that's cooking in the background, let's dive into what's landing in today's patch!
This update is primarily focused on cleanup and stabilization following our engine upgrade to Unity 6 last month. That update brought huge changes across the board, including upgrading the renderer to URP and implementing Meta XR Audio for audio raytracing.
As you know, we encountered some unexpected issues with the new audio raytracing shortly after the 0.6 update went live, forcing us to temporarily disable it. We're thrilled to announce that we've ironed out those kinks, and audio raytracing is back online with this patch!
Taking advantage of the new URP renderer, we've also implemented brand new 3D muzzle flashes for all firearms. They look sick and add another layer of visual punch to combat!
Beyond these highlights, this patch includes a significant number of crucial bug fixes and further stabilization improvements to make your Nervbox experience smoother and more reliable than ever.
We’re going to be squashing bugs very aggressively for the next little while, so please let us know if you’re running into any issues!
Thank you all for your continued support and feedback!
💜 NervBox Team 💜
Patchnotes:
Core Engine
- Updated Meta Audio to fix crashing, and re-enabled Acoustic Raytracing.
- Huge cleanups and performance tuning.
- Improved logging and telemetry capture around lobby creation and joining.
Interaction
- Fixed pistol grip two-handing weirdness.
Player
- Boosted maximum turn speed to 300deg/s.
Weapons
- Guns have brand new 3D muzzle flash VFX.
- Fixed muzzle flash lights not showing on lower quality settings.
- Added LODs to the Glock.
- Fixed MK18 LOD inconsistencies on Labs.
- Adjusted LOD culling on 1911 and Deagle.
Gamemodes
- Updated Sandbox PvP rules to require both players to have PvP turned on to do damage to each other.
Levels
- Removed missing scripts in all scenes and rebaked park lighting.
- Added missing impact effects to surfaces in Labs.
- Added missing collider in the Labs lobby light.
Audio
- Re-enabled Audio Raytracing.
- Reduced global reverb.
- Modified audio attenuation distances.
Fixes
- Stopped welded magazines from going into ammo stores.
- Made currently stabbing objects unholsterable.
- Stopped sleep ownership release from happening if grabbed (should fix sandbox gun despawning bug).
- Updated laser shader to ignore lighting.
- Updated ammo stores to check fill state on ownership gained, hopefully will reduce not being able to shoot/unlimited ammo.
- Adjusted ammo decrease mechanics.
- Changed network tick pacing to be constant instead of variable.
- Backport a bunch of Fishnet changes, some tweaks to ownership.