Performance Hotfix 0.9.6.4
MegaFactory Titan Patch Notes — December 22, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
0.9.6.4 (12/21/2025)
- Wreckage is named after the thing it used to be (rather than just being called "Wreckage").
- Many structures show how many workers they need in their UI, and that UI indicates an error if there are not enough.
- Improved some structure UIs to be more intuitive, and to indicate more clearly what they need and what they do.
- Cloud Seeders tell you how many clouds they've made, and how much pollution they've removed through these clouds.
- Pollution scrubbers and Workshops no longer need workers.
- Power Storages have improved UI indicating charge and discharge rates.
- When multiselecting units, it lists their names, and selecting from the list will select only that one.
- Fog of war improved in minimap mode visually.
- Production Queue flashes whenever you add new things to it.
- Mac version now uses a universal binary.
- Bug fix - Pie charts have proper units.
- Bug fix - Fixed maglev junctions breaking in unexpected and incorrect ways.
- Bug fix - Occasional missing UI.
- Bug fix - Fixed pairs of air units near each other sometimes getting stuck while both are trying to land.
- Perf - Improved performance of enemy faction decision-making.
- Perf - Improved performance of exploring new land.
- Perf - Improved performance of excavators mining.
- Perf - Some UI perf improvements.
- Perf - Some perf improvements for large vehicle factories.
- Perf - Minor general gameplay perf boosts.
- Perf - Mining vehicle decision-making performance improvements.
- Perf - General rendering performance improvements.
- Perf - Reduced frame time spikes when building/destroying structures.
- Perf - Alleviated many other infrequent frame time spikes.