GamePatchNote Digest
Mahjong Club Patch Notes — September 21, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Interface
·Add a sacred discard reminder UI in the gameplay scene. If it is shown, then you can only win with a self-draw.
·Fixed a bug that prevents tile pattern setting from working since the last patch.
·Fixed a bug that may shift or remove buttons if you can still declare small meld kang right after declaring one.
·Fixed a bug that adds an extra kang button if you win with a dead wall draw right after declaring a small meld kang.
·Improved the facing of characters in the episodes.
`Redo the font of the game, now the game should be using the correct font.
Story
·Add a new episode.
Rule
·The match will now end if it is still not ended after North Round 4.
·Fixed the bug that counts all the records as first place for the players in the statistics.
·Fixed again about the concealed kang problem after declaring reach, and many weird bugs related to it.
·Fixed the bug that allows the AI players dscard tiles that they shouldn't be allowed to.
Player Reports
·Some player would like to know more about score calculation formulas. General introduction is included in the tutorial mode, and I also offer an estimated score in game to help. If you are really that curious, you may search it on Google. It is kind of trick by the way...
·Some players report that the ability Kamihara Kazumi is not triggered correctly. The special effects is shown, no one-shot, but self-draw after a few turns. Checked. The character is not bugged for sure, yet I need to tell you a bit more about the mechanics behind it:
- The special cut-in only infers that your ability is not negated. If the cut-in is not showing, then the ability is not triggered at all.
- If the tiles you need are all held by other players, or discarded before hand. then you will not self-draw by any means, since you cannot create tiles from nowhere.
- If the tiles you need is included in the 14 tiles of the dead wall, which you cannot reach normally, then you will not win with one-shot as well. However, if any players declare kang, and the tile drawn from the kang is affected by certain abilities, the wall and the dead wall may be shuffled together. In this case, the tile you need could possibly be back in the wall, and you can win with a self-draw if you are lucky enough to get it. It looks extremely like a bug, but it is not.
- I can remove the shuffling mechanics after kang to make more sense of this ability, but it would make much less sense to many other abilities. Generally, it is not planned to be changed.
·Based on the player feedbacks, the Vision of Future will not be changed in the current version. I see the advice that allows her to change the vision after herself's Chi, Pong or Kang. It is a very good idea that might work, and it will be added to the game along with the future systematic updates.
·I know many of you would like to have the multiplayer mode. I am trying hard, but it will not come to live in a few days. It will be playable no later than this Christmas, and there may be testing branch earlier with many bugs.
·If you are triggering other bugs, I really appreciate for your screenshots and your descriptions of the situation(such as characters, timing, frequency, etc.). The text only reports are also valuable, but it would be much less efficient for me to find them out by myself...