Back to Mahjong ClubCommunity Announcements
Multiplayer Added! V1.1.1 Patch Note
December 23, 2018by PrinceXI
GamePatchNote Digest
Mahjong Club Patch Notes — December 23, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Multiplayer
·Multiplayer mode added! Multiplayer mode added! Multiplayer mode added!
·Based on Steam Matchmaking system, players can create lobbies or join others' lobbies to play with selected rules and characters.
·For now, quick start and re-connection are not implemented. If the game stuck, then possibly the lobby owner is disconnected... Sorry...
·Bugs may still appear due to incomplete tests. Please forgive me for troubles related to them. I will take care of it as soon as I got the report.
Interface
·Turn off v-sync, fps locked on 60.
·Added Chinese Font to the package in order to fix incorrect UI for Chinese Localization.
·Fixed a bug that prevents introduction texts from being shown in the team mode page.
·Fixed a bug that removes the ranking of the game at the final score page.
·Tried to fix a bug that shows warning incorrectly.
System
·Fixed a bug that prevents sacred discard from being checked if a tile is Chi, Pon, or Kan by another player.
·Fixed a bug that prevents double-reach from being applied.
·Complete the algorithm of double-reach. Now it will NOT be applied if there is a Chi, Pon or Kan before the first draw.
·Fixed a bug that messed up the score since the lastest update.
·Finally fixed the bug related to concealed kan after reach. It is the third time fixing this...This time we get it right!
P.S.
Well, it is much more complicated than I expected to turn this game from single-player mode to multiplayer mode. Good news is that, it is still done by Christmas!
I understand that it is a very rough version for a multiplayer game. Yet at least, you may enjoy playing with your friends with these magical abilities~
Generally, I will keep working. I hope you will continue to support
Merry Christmas~