GamePatchNote Digest
Mahjong Club Patch Notes — September 12, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Interface
·Add a hint at the very start of the game, which includes hints about luck, useful tiles, order of abilities, etc.
·Fixed the bug that moves buttons incorrectly in tutorial scene and team match character selection scene.
·Fixed the bug that changes the discarded dora tiles' color incorrectly. Fixed a misplaced asset of tile 8M 3D model.
·Fixed the bug that vaporizes tiles in certain situations, especially after declaring reach/double reach.
·Fixed the bug that causes Japanese localization showing in weird line-endings.
·Fixed the bug that switches the two headers of 'choose your character' and 'choose your rules'.
·Change the color of the texts on the main menu.
·Slightly improved the algorithm for practice in tutorial mode. Now the frame per second(fps) should be a bit higher while achieving a flush.
·Remove the sample hand for Nagashi mangan in tutorial to prevent misunderstanding.
Sounds
·Add male voice-line for two(?) male characters. (Maybe not that man-like, but at least you can tell the difference)
Rules
·Fixed the bug that prevents hosts from moving if the game is ended abnormally(aborted).
·Fixed the bug of 'high roll' algorithm. If a hand can be explained in multiple ways, now it should always be explained in the way with highest points. (Use to be explained in the way with LOWEST points)
·Fixed a bug related to wrong score calculation of Nagashi mangan.
·Fixed the bug that prevents Nine Gates from being recognized.
·Fixed the bug that recognized Big Four Winds and Small Four Winds incorrectly.
Character
Kichikawa Hiroko - Digging:Slightly changed the AI behavior of this character. Now she would not declare Chi recklessly.
Harata Kiwamu - Wheel of Fortune:If you didn't win, the luck bonus is reduced from 33.3% to 20%. If you did win, the luck punishment is still 33.3%. The luck bonus/punishment can still be stacked, but it would be zeroed when stacked in the opposite way. For example, previously you get 3 stacks of luck bonus for +99.9%. Then you win a game, and end up with +66.6%. Now you get 3 stacks of luck bonus for 60%. Then you win a game, and end up with -33.3%.
This character is designed to be a threat against powerful aggressive players, but it turns out that the buff for not winning is too high, and the debuff for winning is too low. So I finally decide to change the functionality a little bit.
Player Reports
·Some player reports that AI players may discard tiles that should not be allowed by the rule. Checked, Still fixing...
·Some players reports that Sawamura Shiori's Vision of Future ability would not be disturbed by other player's Chi, Pong or Kang. Checked. It is not a bug, but a feature instead. I can remove the definiteness so that she will be disturbed by other player's actions. However, she would be weaker in most of situations after removing it. Since this character is not that powerful for now, I decided not to remove it in the previous patches.If you still really want it to be changed, please reply under this note. I will consider change it in the next patch.
·Some players report that Kamihara Kazumi's ability is not working even if the special cur-in is shown and no other player disturbing. Checked. The ability works exactly as it should be. The cut-in is still shown even if there are no more needed tiles left in the wall. Even if there are, these tiles may be prevents from self-draw by other player's abilities.