GamePatchNote Digest
Kanova Patch Notes — July 23, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
We've released a new Kanova early access beta, b4 out in the wild. As you can see below there's been a lot of improvements in the last few weeks. We are super eager to hear your thoughts on these improvements as we are extremely excited by Kanova's rapid progression. Give it a try and give us your thoughts! We'll be covering these improvements in a webinar on Friday, July 27th. More info to come on that later today. Cheers!
New features:
- The Dual Contouring mesher now supports interactive remeshing.
- Control the height of the brush above the surface
- Added a height slider, below the radius and strength sliders.
- You can toggle pressure sensitivity on and off for it.
- It has a LUT which is read from tunables.ini and can be overridden if desired.
- When Follow Surface is on the stroke will be displaced along the surface normal. When Follow Surface is off, the stroke will be displaced back towards the camera.
- In VR the height slider only operates when Follow Surface is on (it’s too confusing otherwise!).
- Lazy strokes for desktop and VR
- The stroke catches up with your mouse/controller movements over time, making it easier to draw straight lines and smooth curves.
- There is a modifier button which toggles this on and off
- There is a slider which controls the rate that the stroke catches up with your input.
- Added a height slider, below the radius and strength sliders.
- Undo and redo support for copying and moving layers.
- Undo and redo support for adding reference models & reference images.
- New default material: greenish-grey color and slightly smoother than before.
Bug fixes
- Playback of a recorded stroke on a layer other than the selected one was very slow & sometimes produced corrupted results.
- Fix for a rare crash when we receive a Tracked Device Disconnected event from SteamVR for a device that either doesn’t exist or has already been disconnected.
- When shift is held down, use the radius/strength/height/etc. settings from the smooth tool instead of from the current tool.