GamePatchNote Digest
Kanova Patch Notes — July 11, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're excited to announce our latest release with loads of improvements. Check out our last Kanova webinar to see many of them in action:
https://youtu.be/SYXeqEOAHKk
New features:
- Two new meshing algorithms:
- The two new algorithms are Enhanced Surface Nets and Dual Contouring.
- The original meshing algorithm is called DF3DMesh.
- DF3DMesh is the slowest and uses the most memory, but gives the best quality mesh.
- Enhanced Surface Nets is significantly faster than DF3DMesh and uses less memory, but can occasionally create a mesh with a small number of triangles missing.
- Dual Contouring is the fastest of our algorithms and uses the least memory. Quality is better than Enhanced Surface Nets (it never misses triangles!) but not as good as DF3DMesh.
- Both new meshing algorithms generate fewer triangles for the same model than DF3DMesh does, however both also produce rougher-looking edges.
- Dual Contouring is still under development: it doesn’t support interactive remeshing yet, so shouldn’t be used while sculpting.
- You can choose the meshing algorithm under the Edit > Meshing Algorithm submenu.
- The two new algorithms are Enhanced Surface Nets and Dual Contouring.
- Improvements to the sculpting algorithm:
- More effective at skipping empty space
- Faster & uses less memory.
- More memory savings
- Over 1 gigabyte on some models!
- Further file size reductions
- A new version of the file format, v7, cuts file sizes in half!
- More effective at skipping empty space
- Undo & redo support for layer operations:
- Create layer
- Remove layer
- Create layer
- Keyboard shortcuts for enabling & disabling the wireframe:
- Press W to enable the wireframe
- Press Shift + W to disable the wireframe
- Press W to enable the wireframe
- Option for lights to follow the camera:
- Go to the Scene tab and press the “Follow Camera” button to toggle this on and off.
- Can be done separate for desktop and for VR.
- Go to the Scene tab and press the “Follow Camera” button to toggle this on and off.
Bug fixes
- Steam screenshots now work reliably.
- Can still run Kanova when Steam is in offline mode.
- Fix for a crash when undoing a stroke on a layer other than the selected layer.
- Make the wireframe overlay more subtle, less distracting.
- Debug > Mesh Style > Blocky Mesh now shows the correct mesh colors.
- Wireframe shows in VR now too.
- Fix for a crash when sculpting, after changing the mesh style under the Debug menu.
- Fix for a crash when you try to delete the root layer or the work plane.