GamePatchNote Digest
Just Cause 2: Multiplayer Mod Patch Notes — November 23, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
0.2.1 Patch
A server update is not required as the server specific changes are API bug-fixes, however it is recommended.
New Features
Shared
- Added a timeout to player damage so kills aren't incorrectly attributed at a later time
Server
- Added World:SetValue and World:GetValue
Client
- Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones
Bug Fixes
Shared
- Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server
- Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name
Server
- Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false
- Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests
Client
- Fixed a bug where Player:GetAvatar could return another player's avatar
Note: a running changelog for each new version is maintained on the wiki, see here.