GamePatchNote Digest
J.A.C.K. Patch Notes — February 2, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The newest J.A.C.K. version fixes several annoying bugs and adds some new features; the most prominent is ability to preview path trajectories directly in a 3D-viewport.
The full list of changes and fixes:
- added "Path Preview" function - preview of path trajectories in 3D-viewports;
- added rendition of entity angle in 2D-viewports;
- added ability to merge "flags" fields from multiple base classes in FGD;
- added support for "polygonOffset" shader command (Quake 3);
- fixed bug in the ASE-model loader (Quake 3);
- fixed bug with selecting entities with no visible brushes;
- fixed bug with inability to edit the "Wait for retrigger" flag after converting a path to entities;
- fixed crash while using the "Object Properties" window after tying to entity with multiple entities selected.
Thank you for using J.A.C.K.!