J.A.C.K. Patch Notes — July 3, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New feature: Object Browser (primitives, prefabs).
New feature: "dark" color scheme support.
New feature: new color scheme "Valve Hammer Editor (Dark)".
New feature: configurable keys (shortcuts) in Preferences.
New feature: toggle for model/sprite vs entity cube rendering.
New feature: "cap holes" function + dialog for patches (Quake3).
New feature: merge selected patches (Quake3).
Added command-line switch to disable CrashReport (-nocrashrpt).
Added alternate major grid line color.
Improvement: "Thick Selection Outlines" setting for 2D views.
Improvement: configurable coordinate export precision for MAP (6 decimal digits by default).
Improvement: ability to copy and paste paths.
Improvement: ability to change order of keyvalues in entities.
Improvement: added grid size change shortcuts from VHE (Alt+A, Alt+S).
Improvement: optimized color scheme related code.
Improvement: optimized selection buffer for 64-bit systems.
Improvement: reuse existing "target" when connecting entities using Ctrl+K.
Improvement: optimized patch rendering (Quake3).
Improvement: export optimized patches to OBJ (Quake3).
Bug fixed: crash at shutdown under certain conditions.
Bug fixed: incorrect coordinate export precision resulting in issues exporing large maps.
Bug fixed: selection size update issue when changing scale of models/sprites.
Bug fixed: Up/Down buttons not working in "Edit Run Configs" dialog.
Bug fixed: angle assignment issue for multiple entities.
Bug fixed: floats written in a non human-readable way in settings.
PDF documentation updated.