IfSunSets Patch Notes — May 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello,
This is the IfSunSets development team.
A hotfix has been released and we’d like to inform you of the update.
We will continue to provide prompt hotfix support whenever issues arise.
Thank you.
Thank you for providing the save file to help us resolve the issue.
Thanks to the save files you provided, we were able to quickly identify the cause, which greatly helped us resolve the issue. Thank you very much. If you encounter any bugs or unusual issues in the future, please send the relevant save files to:
Your reports will be a huge help in allowing us to fix issues as quickly as possible.
■ Update Version: v0.7.9
■ Major Hotfix Details
The Poise balance for Perfect Guard has been adjusted. (Now set to 3x the weapon's Poise damage.)
The Lighting Quality option has been removed from the graphics settings.
■ Hotfix Details
🔧 \
The water splash effects for naval battle cannonballs have been updated.
Worlds created with a password can now be identified with an icon when entering the world.
Crossbows and firearms now automatically reload when ammunition is consumed.
Unnatural character animations have been improved.
The placement of the Back button in the world entry UI has been standardized.
Hunting Gear and Drill Spears can now be enhanced.
Mineral colors and designs have been updated to better reflect the appearance of the ores they produce.
The Survival Guide quest has been changed so that crafting any weapon will now complete the objective, instead of requiring a spear or club specifically.
A lantern is now rewarded when rescuing Thor.
The display method for ship part stats has been updated so negative stats are now marked with a “-” symbol.
Added a guide for the raft camera switch key.
⚖️ \
The damage of all monsters has been reduced by approximately 30%.
The drop amount of Ant Sap has been reduced.
Hellboars have been made significantly stronger.
Brown Beard balance has been adjusted. (Monster attack power reduced, health increased)
Crown Ant balance has been adjusted. (Monster attack power reduced)
Bolts and arrows now hit monsters more reliably.
The Hemostatic Bandage has been renamed to Recovery Bandage, and its effectiveness has been improved.
The knockback power of Spring Traps has been greatly increased.
Some Aphorates patterns have been adjusted, and its stat balance has been updated. (Monster attack power reduced, health increased)
🛠️ \
Fixed awkward localization and terminology issues.
Fixed an issue where entering the correct password with a controller when trying to access a secret room would still display it as incorrect.
Fixed an issue where Jump and Confirm, as well as Roll and Cancel, were bound together in controller input settings.
Fixed an issue where Undead weapons and tools would not appear in the crafting list before obtaining their blueprints.
Fixed an issue where dragging support equipment to the right to change positions would switch them to the Off state.
Fixed an issue where the camera direction would change when riding underwater mounts.
Fixed an issue where the \ “Soldiers of the Field” did not properly consider whether Mary had been rescued.
Fixed an issue where Logan would not play some dialogue related to Bloody Kid.
Fixed an issue where Aphorates ignored taunt skills.
Fixed an issue where the Lym Thruster Device behaved abnormally in certain situations.
Fixed an issue in the climbing tutorial where players could not progress due to insufficient stamina unless they used wall jumps.
Fixed an issue where floor traps could snap onto building floors, while turrets and Cthugha Power Generators would only snap onto 2x2 floors.
Fixed an issue where the snap function for ceiling building modules would inconsistently work.
Fixed abnormal movement during the delay after guest spear attacks.
Fixed collision issues on some objects that did not match their appearance.
Fixed an issue where rewards would not drop when a guest destroyed an enemy ship.
Fixed an issue where the sailor registration window appeared in different positions depending on resolution.
Fixed an issue where desert fog could be seen while at sea.
Fixed an issue where Blue Wing could perform extra jumps in midair on the guest screen.
Fixed an issue where non-underwater mounts swam faster than ships and could not be dismounted while swimming.
Fixed an issue where the Dreamtwister boss cutscene could not be skipped.
Fixed an issue where monster ships would not return to their spawn location.
Fixed misleading descriptions in the upgrade information for Turrets, Ballistas, and Hell Breath.
Fixed an issue where no sound played when Bomb Coral exploded.
Fixed awkward memo placement/text inside the Desert Fanatic dungeon.
Fixed an issue where players could get stuck on connection points when climbing stairs made from certain materials.
Fixed holes and empty spaces underwater.
Fixed unnecessarily long ladders.
Fixed an issue where guests could not collect treasure chests in treasure map dungeons.
Fixed an issue where treasure chests would intermittently not appear for some players.
Fixed collision mismatches on large rocks placed in the ocean.
Fixed an issue where fish effects appeared in midair.
Fixed an issue where seaside rock terrain appeared incorrectly.
Fixed an issue where “Red Horn” would intermittently become stuck in the ground.
Fixed an issue where the back of the Daywalker: Pirate would stretch abnormally.
Fixed floating and broken environment assets.
Fixed an issue where restrictions on placing buildings and furniture became too strict.
Fixed an issue where all newly added grilled fish had identical descriptions and stats.
Fixed an issue where some sea monsters disappeared when approached.
Fixed an issue where camera possession would be released upon dying to monsters.
Fixed an issue where crossbow aiming was not aligned to the center.
Fixed an issue where leather armor sold for an excessively low price.
Fixed an issue where Night of the Dead monsters could not properly attack buildings.
Fixed an issue where the HUD appeared late after respawning.
Fixed an issue where the recommended choice icon from other players appeared cut off during dialogue spectating.
Fixed an issue where the stat requirements for elemental defense orbs were applied differently than intended.
Fixed an issue where frame rate would drastically drop after leaving the game idle for a long time.
Updated the ship part stat display so that negative stats are now marked with a “-” symbol.
Fixed an issue where using “Store All” in the cannonball storage would add items separately instead of stacking them.
Fixed an issue where Water Foam effects did not appear on monster ships.
Fixed an issue where Water Slide start points could be placed in midair.
Fixed abnormal enhancement scaling values on Shark Armor.
Fixed an issue where chest effects were not visible in the host environment.
Fixed an issue where stat points would intermittently appear as remaining.
Fixed an issue where the upgrade UI would immediately appear while selecting hammer options.
Fixed an issue where blueprints could sometimes fall through the ground when dropped from high places.
Fixed an issue where the glider would not appear immediately after deploying it.
Fixed an issue where items would regenerate after reconnecting.
Fixed Aphorates attack power and hit detection issues.
Fixed an issue where trap upgrade materials would not update immediately.
Fixed an issue where night monsters could become stuck.
Fixed an issue where Daywalker (Steel Hammer Soldier) inside the castle would block itself.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome.
You can write your feedback on Steam or Discord. Discord:
Bug report form (link)
