HumanitZ Patch Notes — June 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hey Survivors!
We’ve just pushed a small hotfix focused mainly on addressing server disconnects when driving, along with the save-file data buildup that was contributing to server instability.
A huge shoutout to Piiruca, owner of the Wasteland Survival server, and MaKY, owner of the El Refugio server, for helping identify and report key details around this issue. Our community continues to be a massive force multiplier for HumanitZ, and we’re incredibly grateful for the love, patience, and dedication you continue to show the game.
A community that survives together, thrives together!
We also want to quickly readdress our previous comments around aiming for faster update cycles. We mentioned that we would do our best to work toward a roughly two-week update pace where possible, but with our current focus on fixes, improvements, QA, and new content, that turnaround is not always realistic or sustainable for a small team.
The faster updates were mainly something we wanted to push for during the move into 1.0, especially while there were issues that needed attention. Going forward, we want to make sure updates have the right amount of testing and polish behind them, rather than rushing to meet a fixed schedule.
This hotfix was not originally planned, but we felt it was important to get these fixes out as soon as possible. Our next full update is still a little further out, and we’ll have more news to share later this week, including the 2026 Roadmap which is almost ready to release hold tight.
Thank you again to everyone who has remained patient and supportive.
Regards,
HZ Team
Server Owners: Restart your server to pull the new patch
Fixes:
Fixed compounding saved data causing server instability,
Fixed server disconnects while driving.
Potential fix for fuel UI interaction not working on servers.
Fixed instances where a save no longer shows up in the save list. Furthermore save files added to the save folder will automatically be detected.
Fixed various typos/UI discrepancies,
Fixed various reported map issues,
Fixed exploit allowing players to put vicinity items into character slots (i.e. grenade launcher ammo on shirt slot),
Fixed resources from reappearing when dismantling items and leaving the area/logging out,
Fixed reported items not being able to be dismantled,
Fixed barbed wire trap not causing damage and allowing people to walk on them (may need to dismantle and rebuild for changes to take effect on pre-built assets),
Fixed bandaging on a horse exploit to not use multiple bandages and acquiring all healing at once,
Fixed getting stuck in containers when pressing jump key during interaction,
Fixed Halloween Van spawn command,
Fixed zombies stopping all movement when climbing above sightlines,
Fixed house generators still working with alternator at 0%,
Fixed Auto-Sort overlap when adding roof storage to vehicles,
Fixed character crafting UI to update in real-time,
Fixed sway and muzzle rise of weapons while on horseback,
Fixed getting stuck when trying to emote while climbing on to the horse,
Fixed backpack UI cutting off bottom two rows when having Deep Pockets perk and talking to a trader,
Fixed scrap cars from returning on roadways after being dismantled
Fixed reloading on horse issue
Fixed UI overlap issue with auto sort button in all containers
Fixed reticle not changing when going from pause menu back to the game (and on horse)
Fixed berry bushes completely disappearing without harvesting.
Fixed Single Player/Hosted Multiplayer access and permission issues (Not able to build or you dont own this issues)
Fixed Sleeping Bags/Beds/Containers saying OCCUPIED when someone logs out or crashes when using them (takes 30 seconds for player data to unload to access)