GamePatchNote Digest
Hide Or Die Patch Notes — May 9, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Today we're updating the game with content, balance, and bug fixes. This is our first major patch.
- New Map: Swamps - We've added a new map that may bring back some nostalgia from the Kickstarter where it was first featured
- The Krampus Hunter is now enabled for the backers of his tier. He will be available to all in Season 2
- Lots of balance and bug fixes
- Golden Boy DLC - You've asked for additional ways to support us and the game and now you can look good doing it
- Localization updates across the board thanks to our helpful localization team right from the community
We've also implemented a new skill based matchmaking system which should better pair players together. It is not enabled today, but it will start tracking for when we enable soon. We need to make sure we're happy with it before setting it live.
Changelist:
Fixes
- Fixed closing fate description to properly display number of ticks of damage it deals
- Hair being masked out but hat not showing should be fixed
- Only show cha-ching bonus stat in match results if you have augment equipped
- Fixed player health ui doubling up after using selfless perk
- If you got rescued instantly some bad things could happen/getting stuck fixed
- Using a darkness warp to get out of a closing fate holodome would deal damage, doesn't anymore
- Fixed Opening and locking damaged doors would incorrectly replenish their health
- Fixed Gas cans thrown very close to the extractor could not be picked up in some instances/at some angles
- Fixed Sledge getting unlimited lunge speed by holding m1 when ban slam target area is visible
- Fixed players with backer heads only seeing custom flashlight color if they equip the default head (now shows regardless of your head type)
- Daily challenges timer was off by 1 hour.
- Sledge Interrogate Perk wasn't working
- Could infinitely get dp when locking and opening doors. Only the first time a door is locked is DP granted
- Fixed Lucky draw working on swapped items (won't happen anymore)
- Oblivious Perk on Stitches would sometimes not unpause a player's heartbeat audio
- Prevent players from stacking on eachother
- DC'd hunters in pre game lobby should not grant false county card progress
- Fixed Stitches' Oblivious affecting non triggering players when paired with reverse connection
- Prevent bypassing of input cooldown on normal sprint slide (slide spamming)
- Thrown sledge knives would have a persistent whirring noise playing from their location
- Black Gold Scientist skin wasn't showing in the menu
- Sledge's Thor skin did not have blood on it as shown in the screenshot
Quality of Life Changes
- Jumping into the hatch clunkiness/ease of use should be much better (jumping still required)
- More readable survivor victory screen
- Your last selected hunter will save in the main menu and then select that hunter in the pre match lobby screen automatically
- You can now cancel Sledge's Ban Slam by clicking mouse button 1 (Attack input)
Balance
- Scientist Shocked augment now drains 50% stamina not 100%
- Nail In Coffin Hunter Augment reduced to 25% increase in rescue time required instead of doubling the time required
- Scientist Closing Fate perk now increases the base holodome cooldown 1.5x to help limit some spamming of the ability
- Significantly buffed the moleculizer by making the effect harder to see in all lighting conditions
- Stitches Slip N Slide was giving him a bigger slide boost than survivors get (they are now the same so he can't gain ground on you that way)
- Reduced Sledge Interrogate Perk highlight duration from 7 seconds to 3
- Additional Ban Slam cooldown with Odin's Wrath increased from 20 seconds to 30 seconds
- Lucky draw chance cut in half when picking up gas cans
- Oblivious Perk on Stitches reduces heartbeat pause to 7 seconds instead of 10
- Stamina slide penalty reduction has been decreased for Survivor Perk Scurry and normal slide boost has been removed entirely
- Sledge's Earthquake reduces survivor stamina 50% instead of depleting it all
- Sledge's swiper stamina reduction reduced from 25% to 10%
What is next:
The big focus for us next is to continue balancing and work hard towards fixing some remaining issues which are annoying for you and us.
- Blocking areas where survivors shouldn't go
- Making sure daily challenges grant DP properly
- Making sure duplicate loadout items do not appear in Dark Path when leveling up very fast
- Double DP modifiers not granting correctly
- A sometimes unreliable Fisherman sonar
- Anything else you post in the discord for us to fix