GamePatchNote Digest
Godless Patch Notes — April 30, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, gods! The next content update has arrived, bringing new skills, enemies, consequences, and a batch of bug fixes! I’d love to hear what you think, so don’t forget you can always share your feedback and discuss Godless in the Discord!
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Content
- Added new Skills:
- Echo of the Earth (nature spell)
- Scarlet Barrens (fire tile)
- Echo of the Earth (nature spell)
- Added new Talents:
- Red Lightning (fire; exclusive for the Summoning Circle)
- Red Lightning (fire; exclusive for the Summoning Circle)
- Added new Consequences:
- Rapid Advance (Act 1)
- Art of War (Act 2)
- Fading Might (Act 3)
- Rapid Advance (Act 1)
- Added new Enemies:
- Worker (Act 1)
- Great Pyramid (Act 2)
- Infiltrator (Act 3)
- Worker (Act 1)
Balance Changes
- Narmer (Act 2 boss)
- ▲ Increased the stats of Mummies from 6/11 to 6/12.
- ▲ Increased the stats of Mummies from 6/11 to 6/12.
- Tor'Blan (Act 3 boss)
- ▼ Decreased attack on all difficulty levels by 1.
- ▲ Increased summoned enemies' health on all difficulty levels by ~2%.
- ▼ Decreased attack on all difficulty levels by 1.
- Narmer (Act 2 boss)
Fixes
- ☄️ Fixed Dwarven Outpost being considered as a Forest by certain effects.
- ☄️ Fixed some localization issues in Japanese.
- ☄️ Fixed Chosen One spellbinding units that are already spellbound.
- ☄️ Fixed the yellow target line getting stuck when a new enemy wave appeared (happened under specific conditions).
- ☄️ Fixed a softlock issue that occurred when a new enemy wave appeared (happened under specific conditions).
- ☄️ Fixed an issue where a single gem could be applied to multiple skill slots if clicked rapidly.
- ☄️ Fixed the description of the Sacred Emerald's nature upgrade being displayed incorrectly (happened under specific conditions).
- Fixed a softlock that could occur when a wave was cleared just before your turn (happened under specific conditions).
- Fixed the Vulnerability debuff not dealing damage to enemies with the Heavy Armor modifier.
- Fixed consequence names being cut off on the post-battle rewards screen in some languages.
- Fixed Materialization being used for free when its second use, triggered by the spellbound effect, was canceled.
- Fixed enemy tooltips showing the Judgement modifier description even when the modifier wasn’t present.