Ghosts and Dragons Patch Notes — November 14, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Major Game Update #2
This release marks key updates for further game development:
Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXR
Separate menus / interactions for Desktop and VR modes
Added full controller support and switching in-game via a custom solution
4 controllable Dragons and base levels added, including tutorial
Game’s core loop is now set → collect crystals to unlock portals
Added new enemy types, sounds, and interactions for ghost character and dragons
Added a Level Up system, that will be crucial to unlock new Abilities / Level Paths
Added a battle tested Dialogue System
Upcoming Development Goals:
Add levels for each Dragon separately, with backtracking depending on unlocked Dragons and their abilities
test Damage balance
introduce unlockables
more level structire and story elements
Add dynamic levels based on a Dragon’s active count and their abilities
Add 3 biomes to the game with corresponding traversal puzzles, traps, and enemies
Thank you!
Simon