Galactic Crew Patch Notes — June 6, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear captains,
In past three weeks, I worked on several topics. I am still working on the re-design of the user interface, but I am almost done with all controls, which is a great development milestone.
Salvaging
One of the features I completed in the last three weeks is salvaging. As I mentioned in an earlier Dev Log, all resources and goods will be important in Galactic Crew II. Therefore, you will need to have ways to obtain, collect or harvest them. A new way to acquire resources is using salvage drones.
Salvage drones can be equipped at any space station like other drone types and they use the same slots as combat, shield and mining drones. Engineers got the new active skill to dispatch salvage drones to shipwrecks and space junk you find during your journeys. The quantity of salvage cycles for each drone depends on the skill level of the engineer dispatching the drones.
Although the resources salvaged by drones are fewer than the ones mined from asteroids, they are way more valuable.

What's next
While completing the user interface re-design, I have also two artists working on new armors for your crew. If the artists can complete their work in the next two weeks, I can show you the result with the next update. I am also working on an improved asteroid mining and a bigger Galactic Map with QOL enhancements. I should be able to complete this within the next three weeks and I am looking forward to present you the results once I am done.
After that, I will start working on planets. There will be major changes and I can't wait to present them to you once I was able to realize them!
Kind regards, Benjamin