Galactic Crew Patch Notes — September 25, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear players,
I primarily focused on adding the colonization feature I wrote about last time. I am not completely done, but I managed to implement the most vital parts of the feature. Whenever you are on a planet, your engineer can start building an outpost anywhere on the planet. The feature works similar to video game classics like Dungeon Keeper where you build your base by placing floors, walls, doors and build rooms.
Like starship rooms, each outpost room has a specific purpose and active or passive influence on the outpost. Solar arrays provide energy, while crew quarters provide living space and workshops enable you to craft a wide range of objects. There will be a limited range of features you can do with your outposts once I start the Closed Alpha, but more features will be added over time. I am working with two skilled 3D artists who are currently creating game assets for Galactic Crew II like walls, guard towers and special equipment required for certain rooms.
As always, the screenshot provided below shows the current state of development not the final version of the game. I want to include an auto-terraforming of the planet during base building so that it looks more consistent. The walls you see in the screenshot are only few of the new models. I also literally added more than two hundred new game assets to the game to provide a wide variety of planets.

I also did a lot of performance optimizations. For example, loading planets take no longer than ten seconds independent of the planet's complexity. I will spend the next weeks on further optimizations and carefully testing and improving the game. While the artists are creating more models and textures for the colonization feature, I also started working with a professional writer for exciting new events and missions. I am also currently looking for other artists to make more custom content for Galactic Crew II.
I hope to be able to provide a key for the new game for each owner of Galactic Crew 1 later this year. I will then create a development branch of Galactic Crew II where you can play the latest development version of the game long before it's release and have direct influence on the further development of the game. But before I open Galactic Crew 2 to you, I want to carefully test and improve it to make sure all basic features work as intended.
If you want smaller updates on a regular basis, feel free to follow me on Twitter.