Dev Log #2: New inventory and tech tree
Galactic Crew Patch Notes — May 2, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear players,
Two weeks ago, I announced that I work on Galactic Crew 2. Today, I want to give you a short update on what I did in the past two weeks and what is currently in the making.
Inventory
One of the ongoing processes is to overhaul the entire user interface. The screenshot below shows the new inventory design and the resources of Galactic Crew 2. In the first game, most resources where just for trading or were used in some missions. In Galactic Crew 2, all resources will have a purpose and there are going to be new ways to acquire resources. One of the new resources is construction material. I wonder what this resources will be used for... ːwinter2019happybulbː

Tech tree
One of the game mechanics that resulted in very positive feedback was the achievement system to unlock new content. Of course, Galactic Crew 2 will feature it again. However, I redesigned the entire user interface and the bonus cards. Some bonus cards from Galactic Crew make it into the new game, some cards are new and some cards can be upgraded with different techs. For example, if you add the new "Trader" card, the bonuses you get depend on the techs you achieved. Below is a screenshot of the current state of the tech tree. It is going to be expanded until the game's release.

What's next
I am currently rewriting a lot of code for dungeons. The way dungeons and rooms were managed in Galactic Crew made it complicated to add new rooms, features and create a lot of dungeons. Thanks to the changes I am currently making, dungeons will be less repetitive, more dynamic and offer more features than in the first game. I will give you more information with the next update.
What else?
I bought many game assets that will find their way into Galactic Crew 2 including new enemies. I also hired two artists to work on the new game's logo and new equipment for your crew!
Kind regards, Benjamin