Dev Log #34: More planetary content
Galactic Crew II Patch Notes — April 1, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear players.
The development of the upcoming update is going very well. The servers have been rented, software has been deployed and the development of the new online features can now be easily tested on the actual game servers. The hardware infrastructure is done.
Meanwhile, I was also working on new content for the game. An ongoing process until the update's release in late May is the development of new planetary content. The way the game works is that when you land on a planet, all suitable assets for this planets are taken and a random subset of these assets are scattered over the map. This way, each planet is unique. However, there are two limitations: the maps on which the assets are placed and the number of assets.
I have added over a dozen new maps for different scenarios. They are automatical in the pool for new planets for you to explore and you can also use them to design your own content in the level editor.

I invested quite some time in making new assets for planets. The bigger the asset pool the more unique are the planets you are visiting. Below are three examples of over 30 new assets that will be new.



Kind regards, Benjamin aka GameDevAlien