Galactic Crew II
Patch notes · News · Live player count
About
Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
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Detailed
Galactic Crew II is a roguelike sci-fi exploration game that takes place in a procedurally generated galaxy full of ruthless criminals, notorious pirates, monsters, miners, and merchants. With nary any credits or crew, you have to acquire goods, mine, and loot to build up your spaceship and crew to contend with the harshness of this galaxy. A wrong decision could bring death to you and your crew. Will you risk your life and ship to obtain the goods you need to survive this galaxy?Explore a galaxyDifferent galaxies are yours to navigate at the press of a button and the warp of a jump gate. Each new planet is an opportunity to leave your stamp on the universe. Build colonies with resources mined in asteroid belts, raid nearby dungeons for loot, get your spaceship in top shape with shipyards and start new adventurous missions at the next space station.Explore planets and colonizeExplore an endless number of procedurally generated planets offering unique experiences in various settings from crashed spaceships to pirate hideouts, miner outposts, medieval villages, archeological dig sites, or pure horror scenarios. Colonize any number of planets by establishing fully customizable outposts. Each new room that you build adds new features like managing trade routes to space stations, mining, manufacturing, and storage solutions.Fully customized gamesWhen starting a new game, you can customize your game at will. Use any combination of game-altering cards to create a fully customized game. Combine any number of story lines to create a unique campaign. Alter the strengths and weaknesses of you and your enemies. Make missions even more rewarding and add new game content like jump gates or deadly Nemesis ships. Only some cards are unlocked at the beginning, while most cards are unlocked through achievements as you play the game. Mix your cards to get a truly unique experience that will make any run fresh and allow for infinite replay value.Ship customizationAll purchasable spaceships have their own unique layout. You can customize the ship at any space station or shipyard, replacing rooms to change your ship's functionality. Utility improvements can see the addition of crew quarters, engines, and power generators, while combat improvements involve replacing turrets and adding shield generators. Capture enemy spaceships with teleporters, create drones for mining, combat, and salvaging, and create goods with item processors or botanical gardens.
Patch Notes & Announcements(43)
MINORThe game is out now!
Dear players, I already announced last fall that there won't be any major updates coming any more. I wanted to let a few months pass to see, if there are any bug reports coming in or if there are any
MINORDev Log #40: The Fall update is here!
Dear players, The summer is over and it is for another update! Highscores The calculation of highscores when you loose / end a game has changes and is less money-focused than before. In addition, when
MINORDev Log #39: Search for crashes
Dear players, I wanted to post this dev log earlier this week, but I got sick. So, please excuse the delay. Since Galactic Crew II was released as Early Access title, I get reports of games crashes th
MINORDev Log #38: Lootable crates and more help
Dear players, {STEAM_CLAN_IMAGE}/39694410/27dac8473060977484f44565e61857d1b12afb5d.png One new features, I wanted to talk about are lootable crates in spaceships. During the development of Galactic Cr
MINORDev Log #37: Fall update is coming soon
Dear players, There was no major update this summer as announced this spring. I did not stop the development altogether, I just did not develop every day. However, I have created a nice bundle of new
MAJORDev Log #36: Release of online features!
Dear players, The beta version of the latest update was available for three weeks and as I could see in the online logs, many of your were testing it out and there were no bug reports of any kind. The
MAJORDev Log #35: Beta release of online features!
Dear players, I am excited to announce that the latest update has became available sooner than expected! I spent the last weeks testing the current build and I just uploaded it to the test branch. Tha
MINORDev Log #34: More planetary content
Dear players. The development of the upcoming update is going very well. The servers have been rented, software has been deployed and the development of the new online features can now be easily teste
MINORDev Log #33: Advanced officer careers
Dear players, Two weeks have passed and I want to keep you updated on the game's development. I am currently investing time into the server infrastructure. Since you will all have the option to play i
MINORDev Log #32: Weapon turret upgrades
Dear players, While I work on the multiplayer infrastructure, I am also working on features that are available for all players. In this dev log, I want to introduce you to weapon turret upgrades. Ther
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