Back to Eruption 爆发Community Announcements
2025.2.26 v0.8.31 Theme Version "Friction"
February 26, 2025by 签客骚人
GamePatchNote Digest
Eruption 爆发 Patch Notes — February 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Foreword:
This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot".
Updates:
▌New Scene - DeepSeek(Cave)
- A completely randomized cave layout upon each entry
- Low visibility with luminous mushrooms and moss as landmarks
- Features ceiling-glowing cyan fireflies (fungus gnats)
- Fully randomized respawn positions in battle mode
- Single-plane design without vertical layering
- Currently available only in battle mode




▌Further Polished Combat Experience
- Completely revamped hit feedback with three friction tiers reflecting weapon sharpness
- Positive/negative adjustments when hitting different enemy types/body parts
- Friction increases by one level when:
- Striking fully armored enemies
- Hitting helmeted heads (stackable, capped at max level)
- Friction decreases by one level when hitting elemental enemies (capped at min level)
- Weapon friction defaults:
- Swords: "Sharp"
- Most weapons: "Normal"
- Few weapons: "Rough"
- Optimized Vertue's lightning hit effect: Now uses whichever is longer between current stiffness duration and 0.1666s overlay, preventing stiffness reset issues
- Removed 0.5s weapon-built damage reset: Attack results now remain consistent throughout animation, preventing double damage on same target
- Directional correction during locked attacks now only occurs in first 25% of animation, enhancing responsiveness and challenge
- Enhanced “Zweihänder” type mechanics:
- Combo attacks always deal 150% damage
- Max stamina consumption capped at 50%
- Always executable with remaining stamina (exhausts stamina if insufficient)
- Improved “Zweihänder” type weapon input window recognition for smoother execution
- Optimized stamina-insufficient input buffering :
- Previously: Immediate input cancellation
- Now: Retains input buffer for short stamina recovery periods
- Fixed occasional missing damage check in blunt weapon combos
- Fixed off-hand weapon damage check loss
- Fixed occasional missing hit reaction on UE-type enemies
▌New Costume
- Pisicen's new outfit: "The Classmate Whose Name I Forgot"
- Available in all modes (select gray variant)












▌Smoother UI Experience
- Added transition effects for multiplayer spawn/revive
- Fixed character tumbling when resetting positions in local co-op
- Compacted multiplayer map selection buttons for better list visibility
Other Improvements & Fixes
- Fixed player character IK in multiplayer
- Optimized mirror reflection performance in cinema scene
- Fixed black borders in cinema scene reflections
- Fixed algorithm of the throwing skill damage, now pain won't make enemies' life recover.
Emergency Fix a
- Fixed a crash caused by hitting the Sharkman Boss with throwing weapons.
- Fixed an issue where cumulative achievements for Life Drain and Burning Enemies were being reset.
Emergency Fix b
- Fixed an issue where input commands during the twohanded-Swing Attack (Zweihänder) combo could be lost, causing forced interruptions.
- Increased the speed of twohanded-Swing Attack animations.
- Added the Dual-Swing combo traits to "Hafted" weapon types:
- - The second combo hit now consumes only half of stamina cost.
- - The second hit is now guaranteed to execute and no longer suffers a 50% damage penalty.
- Fixed an issue where the female protagonist's Perfume Skill incorrectly played the Blood Sacrifice skill animation.
- Restored missing visual effects for enemies burning to ashes upon defeat.
- Adjusted the behavior logic of Templar Knights during first encounters:
- - Reduced dodge frequency.
- - Nearly eliminated sideways dodging.
- Improved the shield mechanics of Templar Knights:
- - Attacks from the front will no longer be deflected.
- - Deflection logic for other angles now aligns with visual expectations.
- Slightly extended the directional correction time window when locking onto targets.
- Fixed a punctuation error in Chinese localization text.
- Adjusted the hitbox of the mop weapon:
- - The rear half of the handle no longer triggers damage detection.
- Further boosted base stamina recovery speed from **30+ Vitality** to **40+ Vitality**.
- Fixed an issue where equipping/unequipping hats did not affect stamina recovery speed.