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2025.3.14 v0.8.32 Theme Version "Liberté"
March 14, 2025by 签客骚人
GamePatchNote Digest
Eruption 爆发 Patch Notes — March 14, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Foreword:
This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.
Updates:
Smoother Combat Experience
“I've Given thee courtesy enough.”
- Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
- When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
- Reduced base stamina cost for Heavy Attacks from 150% to 125%.
- Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos.
- Heavy Attack follow-ups can now be executed at nearly any point during a Dodge.
- Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.
- Improved directional recognition for Dodges, eliminating input inertia interference for more precise responsiveness.
- Optimized target-locking logic: when two targets are close on-screen, the system now prioritizes the physically closer one over those marginally near the screen center but farther away.
- Enhanced accuracy for target selection criteria.