1.61 Bug Fixes and Balancing
Endless Defence 2 Patch Notes — November 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1.61 Bug Fixes and Balancing (8/11/2019)
This update aims to fix some critial bugs found in the 1.6 update, along with rebalancing the game completely.
SMALL CHANGES:
- Added a reset statistics button
- Fixed the upgrade display button and balancing upgrades
- Maximum upgrade percentage increased from 20% to 22%
- Enemies now correctly don't stop spawning in Castle Constructor
- Fixed display UI in Castle Constructor
- Fixed glitch with Super Armored Capsules not spawning
- Fixed bug with Titanium Enemies crashing game
- Fixed bug with Castle Constructor freezing at Wave 15.
- Fixed critial bug with Level Select failing to load levels.
- Fixed minor UI bugs
- Rearranged a few UI elements
- Max Machine Gun Bullets will now correctly slow.
BALANCE CHANGES:
- Hardcore Survival - Starting money increased from 10,000 to 30,000
- Castle Constructor - Now need to contribute to castle 15 times to win (from 10)
TOWERS:
Machine Gun (L1): Fire rate increased from 2.4 to 2.5. Range increased from 12 to 13 (BUFF)
Machine Gun (L2): Range reduced from 22 to 21. Fire rate decreased from 3.8 to 3.6 Damage p/shot decreased from 140 to 133 (NERF)
Machine Gun (L3): Range increased from 30 to 33. Fire rate increased from 7 to 8. Damage p/shot increased from 565 to 655 (BUFF)
Missile Launcher (L1): Range increased from 30 to 35. Fire rate increased from 0.5 to 0.6 Explosion radius reduced from 6 to 5 (NERF)
Missile Launcher (L2): Range decreased from 67 to 60. Fire rate decreaed from 1.5 to 1.2 (NERF)
Missile Launcher (L3): Range increased from 90 to 99. Fire rate decreased from 3 to 2.9 Increased explosion radius from 30 to 45. Increased damage from 712 to 900 (BUFF)
Laser Tower (L1): Slow Effect Reduced from 30% to 25% (NERF)
Laser Tower (L2): Slow Effect Reduced from 60% to 54% Damage p/second reduced from 840 to 800 (NERF)
Laser Tower (L3): Damage p/second increased from 2000 to 3100 (BUFF)
Super Tower (L1): Fire rate increased from 17 to 18. Decreased explosion radius from 1 to 0.6 (BUFF)
Super Tower (L2): Damage p/shot increased from 41 to 42. (BUFF)
Super Tower (L3): Damage p/shot increased from 88 to 90. (BUFF)
Money Pylon (L1): Decreased cost from $8000 to $6000. Decreased income p/second from 30 to 20 (NERF)
Money Pylon (L2): Decreased cost from $24000 to $18000 Decreased income p/second from 100 to 75 (NERF)
Money Pylon (L3): Decreased cost from $72000 to $54000 Decreased income p/second from 500 to 450 (BUFF)
ENEMIES:
UNBUFFED:
Dark Red: Health increased from 36000 to 40000 (BUFF)
Green: Speed decreased from 9 to 8 (NERF)
Dark Green: Death money increased from 24 to 27. Health decreased from 10000 to 7500 (NERF)
Pink Capsule: Health increased from 700 to 900 (BUFF)
Super Armored Capsule: Health decreased from 120000 to 110000 (NERF)
Titanium Enemy: Death money increased from 76 to 1300. Health increased from 800000 to 900000 (BUFF)
Sorry for the inconviencience caused by the bugs, and we hope you continue to enjoy the game!
- Endless Defence 2 Team