Elemgate
Patch notes · News · Live player count
About
Elemgate is a unique precision platformer where you'll need to control your speed, changing of the elements and jump timing and to earn more time that converts into score needed to pass 10 stages per level and ultimately across 15 levels in this 2.5D obstacle course challenge to escape an evil god.
Media Gallery(12)
Patch Notes & Announcements(11)
MINORElemgate is OUT NOW
Well it's been nearly 5 years since I started game development after playing all types of games for the last 35+ years and I decided to develop Elemgate with no previous experience in the gaming indus
MAJOREarly Access Update 1.22
This update has many adjustments and bug fixes across the board. I was hoping to release this month after a year of being in early access but since I've had to do other work to make ends meet it's had
MAJORDifficulty adjustments and Widescreen Update 1.21
This update allows ultra and super ultra widescreen support, difficulty changes makes easy and normal better for starting out and change all platform colors to better see what your rolling on. You can
Leaderboards and Elementals Update 1.2
Steam Leaderboard's, you can now challenge your friends for the best score across all levels and difficulties, there are 45 leaderboard's in total and are included in this update earlier then expected
MAJORComing Soon 1.2 Update
I've been working really hard to get Elemgate to get the next version of the game out, update 1.2 This update I'm pushing myself to get it ready before Christmas and will feature the following. Pickup
MAJOROptimization and performance Update 1.1
It's been just over two months since Elemgate was release into early access, unfortunately I haven't generated enough revenue from the release to continue working on Elemgate full time going forward,
MINOREarly Access July 8th and Updated Demo
Early Access July 8th with an new updated demo out now that reflects all the changes over the last 6 months and a new game-play trailer and screenshots now on the store page. wow It's been a few month
MINORMarch Update
I've started to play test a new build, one that is close to an early access version I feel comfortable releasing and building a new demo off, first round of testing went well only a few minor bugs tha
MINORFebruary Update
I've been working hard over the last month of Feb and boy has it gone fast. I have been doing UI Improvements, adding in time bonus for all stages on easy and normal difficulties, A new pause menu has
MINORJanuary Update
Well I made the decision mid December to spread some of the end levels out between 7 and 10 and create new levels to better curve the difficulty of the game, as it hard way too quickly when introducin
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