Elemgate Patch Notes — November 23, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I've been working really hard to get Elemgate to get the next version of the game out, update 1.2
This update I'm pushing myself to get it ready before Christmas and will feature the following.
Pickups have now been replaced with Elemental's that you will need to vanquish by hitting them with the correct element and they will reward extra points to get that extra life or that next star unlocked.
This is to compensate for the extra time difference between easy and normal or hard, 2 Elemental's on the earlier stages and that changes to 4 Elemental's on larger stages, same amount of enemies on normal and hard just different points awarded
The checkpoint was only after completing the first 5 stages and then you would need to complete the other five to finish the level, now has been changed to 4 stages with another checkpoint after completing 8 stages.
This should make it easier to get through levels but if you return to the main menu or restart level you will lose the progress.
I've have heard that people found it hard or silly to change back to the cursed element to end the stage, this was intended to get players practice changing to that element as it's needed for all game mechanics later in the game, gates, portals, jumps etc.
But
It's not something I wanted to remove so now you can enter the end gates with any element, this will make it easier for players to complete a stage with the best time possible, but this is only true for Easy and Normal difficulties at the moment and left hard as it was.
There has been a few smaller adjustments nothing major like the UI has been adjusted especially with the countdown time, score and lives box being slightly smaller Lives Left is now just Lives, Time only shows seconds and milliseconds not minutes that was going to be used for something but not anymore and now looks way better and music playing down the bottom has been centered.
Making the UI not look so nicer and not so clattered.
The missed gates count now appears under time remaining box and on the retry screen it now tells you how many incorrect elements gates were hit, if you die or make it to the end of the level.
A few various fixes on stages as I came across them while implementing the Elemental's but now that they have been added I just need to adjust some animations and do the last part of this update.
That being Steam Leader-boards I have just started to implement into the game and there will be a fair bit of work to do there, It will be 1 per level for the 15 levels and 1 for each difficulty so 45 leader-boards in total to compete against other steam players and friends for the top spot.
Will get update 1.2 out ASAP, Thanks Chris
Wishlist today and help support development
Elemgate is on sale now until 29th of November
https://store.steampowered.com/app/1836740/Elemgate/
If you would like to support me more you can buy me a coffee
but seriously I'm almost out of coffee
https://www.buymeacoffee.com/CWPGames