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Season 3.5: Awakening Patch notes
March 23, 2025by Yonti
GamePatchNote Digest
Dwarven Realms Patch Notes — March 23, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Season 3.5 - AWAKENING Patch Notes
Monday, March 31st Patch Notes:
Bug Fixes:
- Fixed various visual issues with a bunch of different Mounts.
- Slightly optimized Rain of Flames performance
- Resolved an issue that was causing Earthquake to stay on the battlefield after defeating Archeon.
- Elysia can no longer be pushed off the map.
- Removed spear related item from Archery Underrealm rewards.
- Prime Trux the Imp will now properly display the warning indication of all 3 lasers.
- Fixed _"Gain 0.02% damage reduction for every 100..."_ to work with Highest stat.
- Added description about Experience Stones to Shadow stones.
- Fixed an issue where Sword's bracers would give double crit damage.
- Resolved an issue in Mardoth Bridge that was preventing enemies from spawning.
Gameplay:
- Gravedigger key recipe will now unlock before Elysia key recipe.
- Slightly reduced damage dealt by Shadowreaper boss and Prime Tombshade tornado attack.
- Health regeneration bonus from Quartz reward card increased to 10%.
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Tuesday, March 25th Patch Notes:
Bug Fixes:
- Optimized Mistress of Archeon VFX performance
- Improved collision in Min Lodhur, which should prevent players from getting stuck outside Boss Arena.
- Added controller support for Inventory Filter
- Fixed a calculation in Arcane apocalypse's Blackhole modifier. It should now deal the correct amount of damage.
- Resolved a navigation issue in The Hour Glass encounter that was preventing Apexious' minions from attacking the player.
- Removed an exploitable point in Mardoth Bridge that was causing enemies to become stuck.
- Fixed an issue with Archeon reward chest that was causing some items to be invisible.
- Reduced Prime Cavernous Ravager's rock attack damage.
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Monday, March 24th Patch Notes:
Bug Fixes:
- A major change has been made to the Character Save&Backup system which should prevent players from losing their character when abruptly disconnecting or closing the game.
- Resolved an issue that was causing Arcane Apocalypse to leave shadows behind even after the skill ended.
- Optimized performance of gaining Blood stacks.
- Fixed an issue where the player could go back to the arena after killing the boss in infused Dhim Tharim.
- Removed several exploitable spots in Ethereal Garden Temple rupture.
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Sunday, March 23rd Patch Notes:
Bug Fixes:
- Resolved an issue that was causing Boss encounters to be instantly defeated upon spawning.
- Fixed a bug that was causing elite enemies to spawn on elevated grounds.
- Removed an invisible, blocking wall in The Hour Glass encounter.
- Fixed the issue causing rewards and enemies to spawn out of bounds in Mardoth Bridge
- "Increased mount speed by 80%" now working correctly
- Resolved the issue that was causing players to get stuck in the air during Skorch encounter.
- Fixed the issue making some Fists weapons to be held weird.
- Fixed the issue causing some skins to become twisted when using fists weapons.
- Made slight performance optimizations to Arcane Apocalypse and Fiery Totems.
*For changes made during the pre-season Chaos Week, visit the Chaos Week Patch Notes Thread.
