Dwarven Realms Patch Notes — March 25, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Season 5.75: Trial By Fire
Important dates & times:
Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start)
Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start)
Season launch: March 27th at 1:00 PM EST
Enemy Scaling & Balance Overhaul
We’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.
Damage Reductions
Enemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds.
Enemies Health
We’ve aggressively squished enemy health pools at the top end to reduce the "bullet sponge" effect during endgame pushes.
Offhand Changes
Rain of Flames
Damage multi: 58% (Previously: 29%)
Cooldown: +500%
Carnage of Fire
Damage multi: 112% (Previously: 56%)
Cooldown: +1100%
Delusion of Zelkors
Damage multi: 220% (Previously: 110%)
Cooldown: +200%
Burning Shield
Damage multi: 170% (Previously: 85%)
Cooldown: +1166%
Fire Beam
Damage multi: 80% (Previously: 40%)
Cooldown: +504%
Dragon Flame
Damage multi: 320% (Previously: 160%)
Cooldown: +767%
Chain Lightning
Damage multi: 240% (Previously: 120%)
Cooldown: +406%
Spark
Damage multi: 100% (Previously: 50%)
Cooldown: +300%
Vortex
Damage multi: 246% (Previously: 123%)
Cooldown: +233%
Eye of the Storm
Damage multi: 260% (Previously: 130%)
Cooldown: +967%
Ferocity of Wolves
Damage multi: 40% (Previously: 20%)
Cooldown: +256%
Static Charge
Damage multi: 140% (Previously: 70%)
Cooldown: +287%
Star Blades
Damage multi: 60% (Previously: 30%)
Cooldown: +197%
Electric Dragons
Damage multi: 200% (Previously: 100%)
Cooldown: +633%
Spinnig Blade
Damage multi: 230% (Previously: 115%)
Cooldown: +767%
Toxicity
Damage multi: 250% (Previously: 125%)
Cooldown: +933%
Death Blades
Damage multi: 240% (Previously: 120%)
Cooldown: +920%
Arcane Orb
Damage multi: 230% (Previously: 115%)
Cooldown: +233%
Blood Dragons
Damage multi: 250% (Previously: 125%)
Cooldown: +1233%
Arcane Apocalypse
Now Spawns on enemies location.
Damage multi: 186% (Previously: 93%)
Cooldown: +320%
Fire Orb
Damage multi: 130% (Previously: 65%)
Cooldown: +373%
Fiery Totem
Damage multi: 220% (Previously: 110%)
Cooldown: +600%
Arcane Totem
Damage multi: 360% (Previously: 180%)
Cooldown: +700%
Lightning Totem
Damage multi: 186% (Previously: 93%)
Cooldown: +600%
Arcane Seed
Damage multi: 280% (Previously: 140%)
Cooldown: +833%
Lightning Plasma
Damage multi: 270% (Previously: 135%)
Cooldown: +733%
New Core Stat: Cooldown Reduction
As you might have noticed from the cooldown adjustments above, base ability cooldowns have been significantly increased across the board. Don't panic! This is because we are officially introducing Cooldown Reduction (CDR) as a brand-new core stat.
Previously, ability pacing was fixed. Now, we are putting the power back in your hands to customize how your character plays.
Balance
Monograms
Gain 1.5% Crit Chance for every 20 essence available. (Previously: 1%)
Gain 1.5% Critical Damage for every 10 essence collected. (Previously: 1%)
Gain 1.5% Damage for every 10 essence available. (Previously: 1%)
Gain 1.5 Damage for every 20 essence available. (Previously: 1)
Drinking a Potion triggers your offhand - Removed.
March 29th Patch Notes
Grave Digger Cove has been reworked (mechanics remain the same)
Improved performance by disabling unnecessary ticks on items drops
Fixed Double Mastery Monograms not working correctly
Fixed an issue where SuchKittyMuchMeow was not spawning cats as intended
Fixed slugs not moving correctly Fixed an exploit related to quest turn-ins
April 5th Patch Notes
Gameplay & Balance
Rupture Gate will no longer consume the required essence to enter the boss room.
Underrealm Rupture Gate Essence costs reduced to 100.
Archeon items are now guaranteed to roll with at least 1 Monogram.
Trinkets will now start dropping at Rupture 4 (moved up from Rupture 3).
Killing the Terror Master will now automatically wipe out any pawns he spawned.
Dwarven King changes:
Interacting with the Dwarven King before completing the required 10 boss kills will now display a progress message, showing exactly how many kills are still needed to claim your reward.
Claiming your reward from the Dwarven King now guarantees a random monograms corresponding to your chosen offhand.
Zul: Players will receive 2 random monograms for their selected offhand.
Skorch & Dark Skorch: Players will receive will receive a single random monogram three times. (3 Stacks of the same monogram)
Visuals & Environment
Increased brightness and reduced fog across several maps to improve clarity in areas that were previously too dark or difficult to see
Completely reworked the Stance Level Up VFX.
Archeon's Grip: Using Archeon's Grip now spawns a new orb VFX that travels to the player character.
Time Tears now feature a visual circle indicator that warns players when they are about to despawn.
Boss Gate Indicator: Reaching 100 Essence now triggers a glowing material overlay on the gates, making it clearer when players can open the boss room.
UI & HUD
Floating Combat Text: We reworked the text for Lifesteal and Damage Taken so the font and styling match the outgoing damage numbers.
Removed the Rupture timer bar.
Countdown timer has been moved to the right corner of the screen
Minor changes to Essence Collection bar.
Bug Fixes
Fixed a bug with the overlay material was not working as intended when players first unlocked stations in the Homefort.