Desktop Survivors 98 Patch Notes — May 23, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey guys! So this patch addresses some of the common crashes and soft-locks that have been reported, among a few other things that were suggested. I'll still be continuing to bug fix, with the next focus being optimization and a new overlay rendering pipeline that will hopefully improve the game's performance. Then I'll be moving towards QoL and implementing some of the suggestions that have been mentioned.
Thanks so much for all of the feedback from everyone. I'm so determined to get these bugs squashed <3
Also! If you haven't already, feel free to join the Discord. It makes it so much easier to bug-fix and address issues directly. Plus there's an awesome community there :)
Thanks again!
- Brandon
🐛 Bug Fixes
- Boss + Coroutine Crash Fixes: Fixed crashes when coroutine-based weapons killed enemies at the end of a room or during boss fights. Should also address mid-session crashes.
- Fixed Chest Bugs: Resolved various issues with chest behavior not closing after acquiring all gold.
- Scheduler Issue Fixed: Scheduler can can no longer bring clock speed to 0%. It has been dampened in the shop and no longer available in Plant Pal.
🎵 Audio
- Improved Music System: Now features smoother track transitions with a dual-track overlay and improved fading.
- Stability Fixes: Fixed music-related crashes, especially during track looping and transitions.
⚙️ New Settings
- Added VSync Toggle: Players can now enable or disable VSync from the settings menu.
- Added Frame Limit Option: New option to cap framerate for less usage.
Minor Changes
- Removed a stray pixel from the Tentacle enemy.
- Ace card is now treated as the highest card in Chance rooms.